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18 Cards in this Set

  • Front
  • Back

Static ad

Billboard type ad, inserted during develpment

Dynamic ad

ads that can be altered remotely during play


Can be tailored to region and player

Online presence

purchasing a presence in the environment (landscape, real estate) often MMOG games. More for exposure of the brand

Incidental ads

Used to make game more realistic, inserted by developers for that purpose.



Advergames

Brand placements as " The paid inclusion of branded products or brand identifiers, through audio and/or visual means within media content



Levels of integration of ads in advergames

Association- just a billboard ( static or dynamic ads)


Illustrative- Actual product is integrated in the game, but not used for its purpose.


Demonstrative- Product included as a major thing and is interested to be used for its actual purpose. Relationship between exposure and purchase is weak.

Incongruent adv=

decrease in replay of the game

Neuro Perspective

Top right is the most effective area for placement of content.

Mobile infospaces

1.Peripersonal


2. Extra-personal

Motivation

Differs according to gender.


Males tend to compete and females tend to complete.

Violence in games

Most games have violence in them but aren't violent games



Why are most consoles still older?

Switching cost is high


Nostalgia


waiting for future models


Game selection available is larger



Why are previous generation consoles still the most played?

Cheaper


Familiarity


More games


Backwards compatibility

What makes consumers want to switch to new consoles?

Graphic quality tops the reason

What improvements to people look for in new consoles of the future?

Better graphics


More new game available


Easier to use controller

Effects of game bundles on console sales?

Game bundles drive the sale of consoles



Would backwards compatibility help new consoles?

yes, it would heighten its sales



Why did VR make $1.8b in the first commercial year?

Because of its compatibility with a phone