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37 Cards in this Set

  • Front
  • Back

Jail 1 Combos

Caster [Prey] + Melee [Tether]| Tank [Prey] + Healer [Tether]

Jail 2 Combos

Caster [Prey]+ Healer[Tether] | Melee[Prey] + Tank[Tether]

Jail 3 Combos

Melee[Prey] + Healer[Tether]| Tank[Prey] + Caster[Tether]

Jail 1 Tell Caster + Melee


Bomb on melee

Jail 1 Tell Tank + Healer

Bomb on healer

Jail 2 Tell Caster + Healer

Bomb on healer

Jail 2 Tell Melee + Tank

Bomb on ranged

Jail 3 Tank + Caster

Sizzlebeam on tank

Jail 3 Melee + Healer

Bombs on Melee + Healer

Caster (Red) Jail

Add with physical damage resistance: Padlock must be killed ASAP

Melee (Purple) Jail

Add with magic damage resistance: Must be killed before throttle (20s timer) expires.

Tank (White) Jail

Soak damage and destroy adds while avoiding the walls.




Note: Players should stay clear of this jail to avoid being hit by the add's self-destruct.

Healer (Green) Jail

Stand on vent and shield self through damage

Prey

Carefully pass it to the appropriate player unless they already have it. Anyone who passes it can't take it back.

Prey Positioning

Prey target: Accept pass and stay in the center of the arena




Everyone else: Anywhere but the center of the arena

Tether

Passes by running through it.




Jail "Tells" indicate which jail to expect it from.

Sturm Doll

Kugelblitz cast must be stunned or it will paralyze the whole group.

Sizzlebeam (Phase 1-3) position

West side of arena

Sizzlespark

AoE damage + stacking lightning resistance debuff




Note: Be careful to not be on the spikes during this when returning from jails (or ever, really)

Corporal Punishment X 2 (Phase 1)

Large AoE circles under 2 players - casts twice in a row




Drains TP/HP/MP

Bomb positioning

Cen: East side of inner circle





Zoomdoom

Liftoff applies suppuration (heal debuff) on anyone caught in melee range

Panzer doll

Explodes and applies a debuff after 30 seconds.

Add (Sturm/Panzer dolls) | Padlock Priority

Padlock first, dolls second

Uplander doom

Stacks debuff on MT up to (4-6?)




Tankswap once all stacks are out

True Heart

Slow it. Stun it. Kill it. Don't let it reach the boss.

Balls

Avoid them.

Flamethrower

Line AoE on random healer




Applies searing wind debuff (periodic AoE originating on the targetted healer)

Jail 1 Phase

Phase 1-2

Jail 2 Phase

Phase 3-5

Jail 3 Phase

Phase 6+

Phase Four Group Positioning

Healer targeted with flamethrower (affected by searing wind) goes to one corner.




Everyone else and the boss will move to one of the corners closest to the healer.

Corporal Punishment x 4 (Phase 4)

Bait with everyone on one corner of the platform until the first circles appear.




Move as a group, from corner to corner, at a careful pace.

Sizzlebeam (Phase 4) position

Stack on central corner of platform.

Sizzlebeam (Phase 5) position

Target hugs wall to direct away from group.


Phase 6 Tank + Caster Jail Specifics

Two Panzer dolls

One Padlock

Priority: Panzer 1 (before Padlock appears) > Padlock > Panzer 2

Phase 6 Bomb Tell Bomb Positioning

Group - (Affected Melee+Healer)= Go to one side of central platform




Affected Melee= Go to the other side of the central platform




Affected Healer= Go to closest corner platform