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37 Cards in this Set
- Front
- Back
New CTRL + N |
Clears the current scene and loads the selected application template |
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Open Ctrl + O |
Open a blend file |
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Open Recent Shift + Ctrl + O |
Displays the list of most currently opened blend file. Select any of the file names in the list to open that blend file |
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Revert |
Reopens the current file to it last saved version |
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Recover Recover Last Session |
This will load a blend file that blender automatically saves just before exiting. So this option enables you to recover your last work session, e.g. if you close blender by accident |
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Recover Auto Save |
This will open an automatically save file to recover it |
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Save Ctrl + S |
Save the current blend file |
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Save As Shift + Ctrl + S |
Opens the File Browser to specify file name and location of save |
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Save Copy |
Saves a copy of the current file |
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Link |
_____ data from an external blend file (library) to the current one. The editing of that data is only possible in the external library. They are used to load in any selected parts from another file. |
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Append |
_____ data from an external blend file to the current one. The new one is copied from the external file and completely unlinked from it |
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Data Previews |
Tools for managing data block- reviews |
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Import |
Blender can use information stored in a variety of other format files which are created by other graphic programs |
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Export |
Normally, you save your work in a blend file but you can _____ some or all of your work of format that can be processed by other graphic programs |
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External Data |
Like textures, images, and other resources it can be stored inside the blend file (packed) or a separate file (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. |
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Automatically Pack Into .blend |
This option activates the file packaging. If enabled, every time the blend file is saved all external files will be saved (packed) in it. |
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Pack All into .blend |
Pack all use external files into the blend file |
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Edit Menu |
Under what menu is the Undo/Redo/ History |
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Menu Search |
Find menu based on its name |
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Operator Search |
Execute and operate based on its name (Developer Extras only) |
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Rename Active Item |
Rename the active object or node |
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Batch Rename |
Renames multiple data types at once |
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Lock Object Modes |
Prevents selecting objects that are in a different mode than the current one |
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Preferences |
Open the preferences window |
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F12 Render Image |
Render the active scene at the current frame |
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Ctrl F12 Render animation |
Rendered animation of the active scene |
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Render Audio |
Mix the scene's audio to a sound file |
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View Render F11 |
Show the render window |
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View Animation Ctrl F11 |
Playback rendered animation in a separate player |
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Lock Interface |
During rendering in favor of giving one more memory to the renderer |
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Status bar |
Located at the bottom of the blender window and displays contextual information such as keyboard shortcuts, messages and statistical information |
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Status Messages |
The middle of the status bar displays information about in-progress operations |
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Resource information |
The right side of the status bar displays information about the blender instance which information is shown can be chosen by clicking |
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Splash Screen |
Appears in the center of the window and contains options to create new projects or even open recent once |
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Top Bar |
It consists of the main menu which is used for saving, importing, and exporting files, configuring settings, and rendering among other functions |
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Shortcut Keys |
It is used for customizations and speed up work. |
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Keymap Editor |
Where do you customize shortcuts |