The Role Of Animation, Stop Animation And Computer Generated Animation

Superior Essays
Animation is the method of taking still images and presenting them in rapid succession to create the illusion of motion. The contrast between animation and video is video takes constant movement and splits it up into frames.

You have many different types of animation. Usually the main ones used are Traditional animation, Stop animation and Computer Generated animation. Traditional animation is created by drawing every frame by hand. Then these frames are coloured and scanned onto a computer and the frames synced with sound. It’s an extremely time-consuming and labour intensive process. Stop motion is when an animator photographs an object or person one frame and motion at a time. Then those photographs are combined and sped up. Computer Generated animation is when an animator uses computer software to animate. The computer generated animations can be rendered in either 2D or 3D. The 2D animation is very similar to the traditional method of animating, however for the 3D animation the animator has to model each character and object.

The Role of Animation in the Digital Media
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Pixar in 1995 released the first ever full computer animated film “Toy Story”. Pixar have only ever made computer animated films and between all their films have an “average World Wide Box Office of $588,014,626” (Nash Information Services, 2014). Over the past few years CGI has merged with video to make the “Digital Cinema”. "Digital cinema is a particular case of animation which uses live action footage as one of its many elements “(Lev, 2012, p.5). What Lev is trying to argue in this article is that CGI film has almost surpassed using actual real life props. Now production companies on films can have their actors stand in front of a green screen and the computer animators can make it look like they are anywhere in the world. Whereas 20 years ago a whole set would have been made to simulate the desired

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