Xbox 360 Impact On Society Essay

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Four engineers from Microsoft Direct X team had an idea. They deconstructed a Dell Laptop and made a prototype the Direct X box (the original name for the Xbox). They shortened the name to Xbox and officially reviled the console at a game developers conference March 10, 2001. It was released November 15, 2001 in North America, Japan February 22, 2002, Australia March 14, 2002 and to Europe March 14, 2002. 2
Planning for the Xbox 360 began in February 2003. During that month 400 developers were recruited to make the Xbox 360. On August the 12th, 2003 ATI agreed to make the graphic processor for the console. The Xbox 360 was released on November 22, 2005, in the United States and Canada; December 2, 2005, in Europe and December 10, 2005, in Japan.
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Videos games entertain millions of people around the world, predominately young adults, teenagers and children. Unfortunately due to this many of these people are overweight as these video games have replaced active activities. They have also affected how people communicate with each other. Communication with friends has improves as modern-day console feature messaging and live-chatting features. In doing this however, communications between families have been lowered as many young people are to focused on their games to talk to their families. Video game consoles have also offered new job opportunities, not just in producing the consoles, but also in recording gameplays and entertaining others with them. There are a magnitude of people on YouTube who post videos of themselves playing these games. Lots of these people to this for a living as they get money from ads and sponsorships. The most subscribed-to YouTuber in the world is Pewdiepie, with almost 40 million subscribers. He earns tens of millions of dollars per year simply from playing on these game consoles and his computer. Entire companies have been formed around playing games and putting them on YouTube, like Rooster

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