Before the introduction to video games, board games were dominant for centuries. In 3000BCE Egyptians developed the first known board game called Senet (Carr, 2016,) however one may speculate that other games could have developed earlier. Recent history traces the development of arcade games, which created a cultural change influencing the development of computer games. Historically there have been ever changing goal posts and new horizons for the gaming industry to meet. Claude Shannon developed the first computer game in 1950 and the first home console was developed and distributed in 1972 by Ralph Baer (Dillon, 2011.) This was the start of a new era in entertainment and game development. Companies and developers were consciously aware of the gaming success and by 1986 Nintendo developed Super Mario Bros (Dillon, 2011.) Gaming Industries started to push boundaries, providing the gamer with interactive worlds, visual graphics, addictive stories and player rewards, developers knew how to grasp an audience. Video game products increasingly became mainstream allowing technological advancements in consoles, graphics and interactive worlds. In 2010 the video game industry earned 77 billion dollars globally, overtaking the Hollywood filming industry by a set margin (Huntemann, Nina, Aslinger, 2013.) Through statistical references it is clear that the gaming industry has a significant impact upon economic development with big companies such as Microsoft, Sony, Nintendo and Electronic Arts developing products. Today it is estimated that one billion people play regularly on consoles, mobile devices and personal computers (PC’s) (Huntemann, Nina, Aslinger, 2013.) Gaming development has currently become an important creative industry with many still unexplored outlets of experience. The ability to engage in uninterrupted sessions of game play and high levels of engagement ensures that this multi billion dollar industry will
Before the introduction to video games, board games were dominant for centuries. In 3000BCE Egyptians developed the first known board game called Senet (Carr, 2016,) however one may speculate that other games could have developed earlier. Recent history traces the development of arcade games, which created a cultural change influencing the development of computer games. Historically there have been ever changing goal posts and new horizons for the gaming industry to meet. Claude Shannon developed the first computer game in 1950 and the first home console was developed and distributed in 1972 by Ralph Baer (Dillon, 2011.) This was the start of a new era in entertainment and game development. Companies and developers were consciously aware of the gaming success and by 1986 Nintendo developed Super Mario Bros (Dillon, 2011.) Gaming Industries started to push boundaries, providing the gamer with interactive worlds, visual graphics, addictive stories and player rewards, developers knew how to grasp an audience. Video game products increasingly became mainstream allowing technological advancements in consoles, graphics and interactive worlds. In 2010 the video game industry earned 77 billion dollars globally, overtaking the Hollywood filming industry by a set margin (Huntemann, Nina, Aslinger, 2013.) Through statistical references it is clear that the gaming industry has a significant impact upon economic development with big companies such as Microsoft, Sony, Nintendo and Electronic Arts developing products. Today it is estimated that one billion people play regularly on consoles, mobile devices and personal computers (PC’s) (Huntemann, Nina, Aslinger, 2013.) Gaming development has currently become an important creative industry with many still unexplored outlets of experience. The ability to engage in uninterrupted sessions of game play and high levels of engagement ensures that this multi billion dollar industry will