The graphics for its time were flawless for its time even though I would downgrade it to nearly flawless today since one of the enemy character's graphics got nerfed by the consoles limitations so it looks nothing like what it is supposed to look like today. That enemy I speak of is called Octorocks. When Zelda 3 came out, it got its proper design. The NES used its color limitations to the best of its ability although some colors had to be left out to be realistic. As with most games, the pallette works in a way that some objects must be the same color as another one. Best known example to name is the Mega Man series. While the weapon-ups are no big deal, the E-Tank color changed along with Mega Man's color scheme as did the extra lives. With Legend of Zelda, both the shopkeeper and Zelda will wear the same color clothes that Link is wearing. If he is in his default green, they too will be in green. Once you get the blue and red rings, they will wear matching colors as …show more content…
Legend of Zelda hides several secrets waiting to be discovered by way of burning bushes, bombing walls, and blowing the whistle in some spots. Some secrets are necessary to beat the game. In the 2nd quest, you will have to walk through walls in order to go into the next room. Some dungeons also required bombing certain walls to go through. In the prototype version, the only wall you could walk through is at the part in Dungeon 9 quest 1 where you are told to bomb the left wall but you call walk through the right wall and this will lead to the silver arrows required to beat Ganon. The released version places them in a reachable room by normal means. As said before, not all secrets are good ones, you can blow up or burn the entrance but as long as you don't go inside, you won't have to worry about the door repair charge. If you see the lady that says pay her and she will talk, don't pay her the most expensive thing unless its 20 rupees or she will rip you off by saying "Boy, you're