The reason why that is, is simple, people are just playing the game, and that is it. As claimed by Steve Levitt, “If young men—those who are most likely to commit violent acts—are kept busy in front of their TVs and computers for hours on end, they will be too busy to go out into the streets and do real violent things.”(Dashevsky 1). In other words, Levitt asserts that violent video games do not cause players to do violent activities since they are too busy playing that game to go do it. That statement is true both factually and logically because if they are busy doing one activity how would they be able to do any other
The reason why that is, is simple, people are just playing the game, and that is it. As claimed by Steve Levitt, “If young men—those who are most likely to commit violent acts—are kept busy in front of their TVs and computers for hours on end, they will be too busy to go out into the streets and do real violent things.”(Dashevsky 1). In other words, Levitt asserts that violent video games do not cause players to do violent activities since they are too busy playing that game to go do it. That statement is true both factually and logically because if they are busy doing one activity how would they be able to do any other