Several studies depict the effects of constant violent video gaming on teens and young adults, ages 13-19. The psychologist, Bruce Bartholow from the University of Missouri-Columbia, tried to prove players of violent videogames brains’ respond to images of real-life violence, such as gun attacks, are desensitized and diminished. So, he tested …show more content…
For example, if the subject sees something emotionally disturbing or surprising the EEG goes up. But, when the 37 gamers were shown violent images the EEG remained almost as normal as when they were shown neutral, non-violent images. His experiment put data behind the idea of violent videogames causing a desensitization problem in the brain (1). But violent videogames are not just disrupting teens’ ability to understand violence in real life; but promoting aggression as a solution to their problems. Christopher Barlett’s study at Iowa State University compared 50 undergraduates who played violent video games to 50 undergraduates who did not, using several physiological and physical tests. The administrators noted that the students who gamed for as little as 15 minutes were significantly more aggressive than those who did not. The researchers unanimously agreed violent videogames increased aggression in youth, at least temporarily (2). So violent videogames promote aggression, desensitization, and according to Brad Bushman, a professor at Ohio State University who has dedicated his life to studying the effect of violent videogames on youth, a loss of self-control too. He ran an experiment with 172 high school …show more content…
This has happened in real life several times. The plan of the teenager’s shooting comes from a level of Call of Duty: Modern Warfare 2, where the player runs through an airport shooting as many civilians as possible. This level is called ‘No Russian’ and its theme song was going to be played from his car while he killed as many people as possible, then himself. He had written out plans for the shooting, but the police caught him before he was able to do any harm. But the violent videogames he played for sometimes up to 16 hours at a time might have influenced his decision to try to kill these people (4). This is a real life situation and could happen to anyone. That is why violent videogames are putting the public in danger, and poorly influencing the youth’s morals and habits. Many are suffering from these