They contend that the research is flawed and in most cases no unhealthy effects even take place (McGrath, 2014, p.121). However, available research has proven through many studies of grade school and high school children that, although there is no proof of video games causing violence, they do create anxiety and aggression within all ages and genders. Furthermore, McGrath points out in an article published in “Men’s Health” magazine that “blood pressure, heart rate, and stress hormone levels” all change when one is playing a violent video game. “In short, though the violence isn't real, your body reacts as if it were real” (McGrath, 2015, p.122). Brad J. Bushman, a professor at Ohio State goes a step further as he explains the link between videogames and aggression, “Playing violent video games ranks alongside substance use, poverty, and abusive parents as a risk factor for both short-term aggression and the development of aggression-prone individuals” (McGrath, 2014, p.121). Bushman points out the aggression that comes from youngsters playing violent video games creates minor, short-lived hostility that may lead to a society with more desensitization and less empathy. “Research demonstrates a consistent relation between violent video game use and increases in aggressive behavior...and decreases in...empathy and sensitivity to aggression” (Kelly, 2015, p.1). Aggression may be a short term effect after one game, but as children play repetitively, “their aggression [is] more likely to increase by the second [game]” and “[children] become desensitized to death and gore” (McGrath, 2014,
They contend that the research is flawed and in most cases no unhealthy effects even take place (McGrath, 2014, p.121). However, available research has proven through many studies of grade school and high school children that, although there is no proof of video games causing violence, they do create anxiety and aggression within all ages and genders. Furthermore, McGrath points out in an article published in “Men’s Health” magazine that “blood pressure, heart rate, and stress hormone levels” all change when one is playing a violent video game. “In short, though the violence isn't real, your body reacts as if it were real” (McGrath, 2015, p.122). Brad J. Bushman, a professor at Ohio State goes a step further as he explains the link between videogames and aggression, “Playing violent video games ranks alongside substance use, poverty, and abusive parents as a risk factor for both short-term aggression and the development of aggression-prone individuals” (McGrath, 2014, p.121). Bushman points out the aggression that comes from youngsters playing violent video games creates minor, short-lived hostility that may lead to a society with more desensitization and less empathy. “Research demonstrates a consistent relation between violent video game use and increases in aggressive behavior...and decreases in...empathy and sensitivity to aggression” (Kelly, 2015, p.1). Aggression may be a short term effect after one game, but as children play repetitively, “their aggression [is] more likely to increase by the second [game]” and “[children] become desensitized to death and gore” (McGrath, 2014,