Essay about Violent Video Games Do Not Contribute Youth Violence

1428 Words 6 Pages
Violence and Video Games In the present day games such as Grand Theft Auto, Black Ops, and Call of Duty are played regularly and seemed as normal. These examples of Violent games are played throughout the world between people from the ages of 7 up to 40 years old. The topic of these variety of games touches on many controversial suggestions throughout the community. Experts, reporters, journalists, and more all specify the quality of their argument into if violent video games can truly affect how a person can either be negatively or positively impacted by the effects of their game. Therefore violent video games hold both strong opinions in favor of the issue and opposing judgements counter to the issue. In videogames.procon.org the website presents reasoning into why violent video games do not contribute to youth violence. As presented the full amount of violent video games sales have increased while adolescent misconduct has notably decreased. For instance statistics reveal that video game hardware and software boosted 204 percent from the year 1994 to 2014 making 13.4 billion dollars. All this while destructive crime has decreased 37 percent and murders by juvenile delinquents dropped at large 76 percent. Experts proving this gives reasoning to believe that playing these games causes less aggression and violence through younger children. Besides this violent video game players know the difference between virtual violence and how to carry on in the real world. To…

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