Violent Actions And Media Consumption Essay

Improved Essays
Whenever a shocking and seemingly senseless crime occurs, pundits are quick to connect

the perpetrator’s actions to their consumption of violent entertainment. No medium, from the

literary to the musical and visual, is above condemnation. At the same time, artists and creators

insist that their products could not possibly influence anyone’s behaviour to such an extreme

degree. Psychological researchers then have the task of finding the truth between these two

polarized perspectives. Their work becomes more difficult with time, as the methods and genres

of media consumption increase. Thus, the purpose of this literary overview is to determine

whether a link exists between violent actions and media consumption, while also identifying
…show more content…
The participants, if

they won a round during the CRT, had the option of playing a loud noise at their non-existent

Media and Behaviour 4

opponent through their headphones. The volume level chosen by participants indicated their

levels of aggression (Barthalow, Sestir, & Davis, 2005). Overall, the researchers found that

participants who had previously played a violent video game generally selected a high volume of

noise for their opponent to hear, even before the CRT had formally begun. They were therefore

more likely to engage in unprovoked aggression than their peers. Similarly, the participants who

had played a violent video game consistently selected louder volumes of noise for their

opponents than participants who played a non-violent video game. Furthermore, participants who

reported frequently playing violent video games responded aggressively during the CRT

regardless of what genre of game they had played immediately beforehand. This study therefore

suggests that the consumption of violent media in the form of video games has the potential
…show more content…
Their findings, considered in sum, confirm the existence of a mild ingroup-empathy bias.

African-American participants in particular responded more strongly to both positive and

negative portrayals of Black people. The researchers concluded that their results may have been

affected by the overwhelming presence of White people in every kind of media, which perhaps

inhibited affective responses to the experimental images from both European- and African-

American participants.

Despite its limitations, this study suggests that perceived demographic similarity creates

empathy, particularly when participants do not consistently consume media where their in-group

appears. That said, similarity can extend beyond the physical. The degree to which media can

affect emotions and behaviour may also depend on its portrayal of characters who are

ideologically similar to the consumer.

Konijn, Bijvank, and Bushman (2007) wanted to determine whether adolescent boys who

identified strongly with violent video game protagonists and who played violent video games

themselves were more aggressive than their peers who did not identify with violent

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