The short story, “The Lottery”, was written by Shirley Jackson published in the year 1948 and was set in a small rural town. A family is chosen each year by a drawing to participate in the lottery. The outcome of the drawing is that one member …show more content…
When reading fictional stories or playing violent video games that you know are not real, so there is nothing influencing society to do anything violence in real-life. An example is shown about violence in the fictional story “The Lottery” when “Mr. Dunbar had small stones in both hands, and she said. gasping for breath. ‘I can't run at all. You'll have to go ahead and I'll catch up with you.’ The children had stones already. And someone gave little Davy Hutchinson few pebbles. Tessie Hutchinson was in the center of a cleared space by now, and she held her hands out desperately as the villagers moved in on her. ‘It isn't fair’, she said. A stone hit her on the side of the head. Old Man Warner was saying, ‘Come on, come on, everyone’. Steve Adams was in the front of the crowd of villagers, with Mrs. Graves beside him”. When people are reading this excerpt no one would be influenced to go out and cause …show more content…
According to a professor of psychology, Christopher J. Ferguson, conducted a study about the connection of violent video games to changes in kids mental state. “Results indicated that exposure to ‘violent’ video games at age 9 was not predictive of aggression or reduced prosocial behaviors one year later. Overall gaming, likewise, was unrelated to most mental health issues, including attention problems or reduced social functioning, or total mental health difficulties”. Research has been done about the connection between violent fictional stories/violent video games to real-life violence. The majority of the studies have proven that real-life violence was influenced from violent video games or reading violent fictional stories. The mind is like a vacuum, it takes in everything good or bad. When the brain is reading about violent village events like the lottery it processes all the information and could potentially influence a person’s next action after reading such a violent story. Once people continue to play a violent video they are more likely to cause violence than someone who only play fairy tale games. The increase in school shooters is a prime example of how violence has stemmed from the new violent video games coming out. The school shooter can see the anger and gun violence that is portrayed in the video game as acceptable behavior. Then they try to recreate