Video Games and Its Effect on Children Essay examples

2204 Words Mar 9th, 2011 9 Pages
OUTLINE Thesis Statement Abstract Sociological Effects * Social Development * Interaction with peers * Relationships and interpersonal skills Psychological Effects * Aggressive behavior * Psychiatric Symptoms * Addictive behavior Health Effects * Risk of obesity * Insufficient physical exercise * Risk of VGRS (epileptic seizures) Effects on Academic Performance * Educational software * Positive effects on learning and academic skills * Negative correlation on time spent on games and academic performance Conclusion Bibliography

THESIS STATEMENT Excessive playing of video games can cause decreased social interaction, psychological
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J. (2008), (cited in Campbell, C. & Gatehouse, J. 2008) stated that:

“Internet addiction, whether to porn, games or social networking sites is a real and growing phenomenon."For some people, the Internet and games are an escape. It's a place where they can take anger, frustration and sexual tension and channel it. It can swallow up 30 or 40 hours a week, or more, and stop them from feeling bored and restless."
What parents don’t approve of mainly was the violence depicted in online and offline games, and fear that their children would become desensitize to the amount of violence and aggression shown. However, it was noted that children don’t see it that way because they know that the violence is fake, and video games are fun. Children also think that it’s not the video games that make people violent, but maybe how they were brought up (Tapscott, 1998 p. 163). Wagner (2008) stated however, that “concern, is spreading among parents and mental-health professionals that the exploding popularity of computer and video games has a deeper dark side than simple couch-potatohood”. The article further stated that:
Studies show that 92 percent of children under age 18 play regularly. According to the Media Research Lab at Iowa State University, about 8.5 percent of 8-to-18-year-old gamers can be considered pathologically addicted, and nearly one quarter of young people, more males than females, admit they've felt addicted. Little wonder: In February, a team at Stanford

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