Research Paper On Violent Video Games

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Video Games: Who is The Real Killer? On April 20 1999, a terrible event took place. Two young men, Eric Harris and Dylan Klebold, went into their high school with deadly weapons, and killed 15 people including themselves. Both of the killers had something in common: they enjoyed playing the video game Doom (Vail). Was it video games that turned them into killers, or was there another underlying problem? Is society too quick to blame violent video games for this attack and many others like it? Even though some research might indicate otherwise, video games are beneficial.
First, what are video games? “A video game is any interactive game operated by computer circuitry” (“Electronic Games”). They can be played on a computer or a system made to play them. This is then plugged into a television or any device that can display it. Video games are also a huge part of the 21st century today. Almost every home in today’s time has a computer or video game console in it. Which means more than half of the kids in the world are playing video games. Along with the countless amount of adults in the world who buy new games every day. Video games have made it into society and are here to stay.
Next, why
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In the source “Kill Pixels, Not People”, Ronald Bailey quotes a team of researchers from the University of Queensland in Australia who found “‘there is now growing reason to suspect that playing violent video games does not impact prosocial behavior in a normal population.’” Video games help people make decisions. Dorman, S. M. admits in his book Video and computer games: effect on children and implications for health education. Journal of School Health “‘The ability to choose different solutions to a difficult problem and see the effect on a fictional game allows students to experiment with problem-solving in a relatively safe environment’” (qtd. in Barenthin). Video games increase the brains

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