Video Games: The Negative Effects On Education

804 Words 4 Pages
Video games are generally criticized and looked down upon for the negative effects that may they have. Specifically the violent genre of games gives video games as a whole a damaging reputation. However there are positives that can outweigh those negatives. While some believe gaming can negatively impact an individual’s life, video games can influence education, motivate individuals, and assist in rehabilitation. Which is vital to the community due to everyday children and adolescents being under the influence of video games, and therefore can hold an impact towards the future. While certain video games can teach gamers things such as bits of history in Assassin’s Creed, or gravity and puzzle solving in Portal, more schools are using video …show more content…
The end goal or reward is generally what drives individuals to work towards a goal, or motivates them to keep going. A common but effective method is having children finish their homework or study first when they get home, and upon completion they are allowed to play video games. “[Researchers] found that video games are intrinsically motivating as individuals play them without expectation of an external force” (Finke). Teachers have also learned to integrate programs in their curriculum in which after students answer a set of questions correctly, they are able to play a three-minute video game (Meyer). This motivates students to work towards the goal of playing that game, as well as teaching them that work comes before …show more content…
With motion controls and involving entertainment, video games can add more drive to those going through rehab for injuries or illnesses. In Danielle Levac’s article, “Kinect-ing with Clinicians: A Knowledge Translation Resource to Support Decision Making about Video Game Use in Rehabilitation” claims that evidence is showing that using Xbox’s Kinect can be used for rehabilitation purposes as it can help a diverse population, such as adults who have had strokes or multiple sclerosis, children with cerebral palsy and ataxia, as well as adolescents with ankle sprains. With the variety of games available via the Kinect, clients would have a more motivating and enjoyable method where they can also receive physical benefits. A separate study was conducted that tested preschool children that needed upper limb rehabilitation due to developmental disabilities using video games to improve their conditions, they concluded, “The adaptive video games for rehabilitation improved motor performance in settings that were safe and ecologically valid” (Hsieh). If further developed, this form of rehab could assist more people, as video games keep individuals moving forward to not only finish a level, but improve their own

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