The Negative Effects Of Video Games On Rehabilitation

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Video games are generally criticized and looked down upon for the negative effects that may they have. Specifically the violent genre of games gives video games as a whole a damaging reputation. However there are positives that can outweigh those negatives. While some believe gaming can negatively impact an individual’s life, video games can influence education, motivate individuals, and assist in rehabilitation. Which is vital to the community due to everyday children and adolescents being under the influence of video games, and therefore can hold an impact towards the future. While certain video games can teach gamers things such as bits of history in Assassin’s Creed, or gravity and puzzle solving in Portal, more schools are using video …show more content…
With motion controls and involving entertainment, video games can add more drive to those going through rehab for injuries or illnesses. In Danielle Levac’s article, “Kinect-ing with Clinicians: A Knowledge Translation Resource to Support Decision Making about Video Game Use in Rehabilitation” claims that evidence is showing that using Xbox’s Kinect can be used for rehabilitation purposes as it can help a diverse population, such as adults who have had strokes or multiple sclerosis, children with cerebral palsy and ataxia, as well as adolescents with ankle sprains. With the variety of games available via the Kinect, clients would have a more motivating and enjoyable method where they can also receive physical benefits. A separate study was conducted that tested preschool children that needed upper limb rehabilitation due to developmental disabilities using video games to improve their conditions, they concluded, “The adaptive video games for rehabilitation improved motor performance in settings that were safe and ecologically valid” (Hsieh). If further developed, this form of rehab could assist more people, as video games keep individuals moving forward to not only finish a level, but improve their own …show more content…
To prove this, they found that “Data showed an increase in aggressive moods or thoughts and hostility after playing violent video games” (Fournis). However, the same can be said about those who watch television. Violent shows viewed by children also present the possibility to influence aggressive behavior. Further, “…Overall the influence on aggressiveness was weak and less significant than that of violence on television” (Fournis). This demonstrates how video games and the change in behavior have but a weak correlation to one another. Also, in regards to educational video games, more good can be done than harm. Especially since the more educational genres have little to no violence to affect children, and a parental or guardian moderating their child’s games, similar to how they would with channels on TV, can help prevent that possibility of aggressive behavior

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