"Life is crap, and it 's full of pain and suffering, and the ONLY thing that makes it worth living the ONLY thing that makes it possible to get up in the morning and go on living is play. Art, and play" (McGonigal 42). People use games to retreat from the rubbish they endure each day, finding tranquility in their favorite fantasy world. Countless others escape into the gaming world to nurse their depression, anger and many other emotions. Games take away the pain the humans receive from others or mental afflictions. What one may see as adding to the unhappiness of unfortunate circumstance, another will see as taking the edge off of their daily lives. Psychologically, games also appeal to players as an escape from that which they do not wish to face. While a gamer is in the zone, he or she forgets what had been afflicting them, rewarded, as already stated, with an
"Life is crap, and it 's full of pain and suffering, and the ONLY thing that makes it worth living the ONLY thing that makes it possible to get up in the morning and go on living is play. Art, and play" (McGonigal 42). People use games to retreat from the rubbish they endure each day, finding tranquility in their favorite fantasy world. Countless others escape into the gaming world to nurse their depression, anger and many other emotions. Games take away the pain the humans receive from others or mental afflictions. What one may see as adding to the unhappiness of unfortunate circumstance, another will see as taking the edge off of their daily lives. Psychologically, games also appeal to players as an escape from that which they do not wish to face. While a gamer is in the zone, he or she forgets what had been afflicting them, rewarded, as already stated, with an