Violent video games promote bullying. Boys want to be the characters that they play in video games, and this results with the boys becoming emotionless just like the characters in the game. As a result the boys tend to bully other people as they try to become the video game character. Bullying comes in many different forms from cyber bullying to physical bullying etc.… “Cyber bullying is very common among video game players and leads to a dangerous mental wellbeing for a child” (USA Today) . For children the digital cultural and social media are part of life this leads to an increase in stress and to amplify the effects of bullying. Young gamers are also putting off during their schoolwork to play video games. Kids will put off assignments to continue playing a game; they then lose track of time causing them to not finish the assignment. This causes many students to suffer. Many students will try to do homework while watching TV, playing video games, and going on the Internet. While multitasking works for some it can cause problems for students and can affect grades as well as social skills. Some students see violent video games as an escape route for reality and stress and tend to lean towards more violent actions when being thrown into tough situations. Children are struggling to get through school and the added stress of bullying is not …show more content…
After the video game Doom was released the U.S. Marine Corps decided to use the video game for its training programs for Marines assigned to urban warfare missions (Marcovitz 20). Doom was a video game originally attended to be a fun game that children could play to relate to war combat, but was actually used to help train the U.S. Marine Corps in warfare. “In 1999 in Littleton, Colorado, when high school seniors Dylan Klebold and Eric Harris opened fire on their own classmates at Columbine High School, killing 13 others before taking their own lives. After the massacre, one fact about Klebold and Harris seemed to stand out they were both avid players of the violent video games Doom and Quake” (Marcovitz 15). Doom and Quake are both violent video games that taught Dylan and Eric how to open fire on their own school and kill 13 of their own classmates. When Eric and Dylan first purchased and started to play Doom and Quake they had both assumed that the video game would be a great way to pretend to be in combat. Eric and Dylan never knew that from the minute that they opened up the game that they would commit acts of