In secondary literature, these professionals usually study the impact of video games within their respective fields, rather than utilizing an interdisciplinary approach. In psychology, the focus tends to be on the psychological effects that video games have on people, while in the medical field, the focus tends to be on how video games do or do not promote the wellbeing of individuals. Neither of these approaches takes into account the interdisciplinary nature that is required to fully talk about the video game experience, or talk about the influence of technology on that
In secondary literature, these professionals usually study the impact of video games within their respective fields, rather than utilizing an interdisciplinary approach. In psychology, the focus tends to be on the psychological effects that video games have on people, while in the medical field, the focus tends to be on how video games do or do not promote the wellbeing of individuals. Neither of these approaches takes into account the interdisciplinary nature that is required to fully talk about the video game experience, or talk about the influence of technology on that