Contradiction Of Video Games

Superior Essays
Video games have been controversial since their inception. Many American youth have found enjoyment in the playing of video games. Whether it is the interesting challenge video games possess or the flashy graphics, video games seem to offer something for everyone. These video games are varied in their function, but for the most part similar in the way a player interacts with the virtual world. This new and still developing technology that is video games has been called harmful by some scientists and helpful by others, but how can this contradiction be possible? The truth is not so simple and to find it you have to investigate these studies and see how they were performed. After a careful inspection of these studies the reality of the …show more content…
Entertainment Merchants Association California was trying to ban the sale and rental of violent video games to minors, but as there was a lack of any compelling evidence the law court ruled that the state could not outlaw these games. In the words of the Supreme Court ““The State’s evidence is not compelling. ...These studies have been rejected by every court to consider them, and with good reason: They do not prove that violent video games cause minors to act aggressively (which would at least be a beginning). Instead, “nearly all of the research is based on correlation, not evidence of causation, and most of the studies suffer from significant, admitted flaws in methodology.” They show at best some correlation between exposure to violent entertainment and minuscule real-world effects, such as children’s feeling more aggressive or making louder noises in the few minutes after playing a violent game than after playing a nonviolent game.”” (White, Edward Douglass) The highest court in the land has made it clear, after reviewing the study presented to them, that video games have not been shown to be detrimental to the video game players. If video games are not harmful to people, it is very possible that they are beneficial to the people that play …show more content…
The ones she focused on in her TED talk were the violent video games known broadly as action games. These action games were shown to increase vision, increasing focusing abilities, and increased ability to switch between activities. The vision increase was both in interpreting small objects and also in seeing different shades of gray. The former is used in reading small things or seeing objects far away and the latter is used in situations such as driving in fog. Action gamers have been shown to be able to track more objects than people who do not play these games. When a competent study has been taken on this topic the research shows time and time again that if video games have an effect on developing minds, it is a positive effect. ("Daphne Bavelier: Your Brain on Video Games.")
Although the controversy of video games will probably persist for years to come, there is no reason that there should be a controversy. Video games are not in any form causing harm to the people who play them. Video games are just another form of media and are not the next great threat to families. Studies have been conducted and have shown that if anything video games are a positive entity. Video games can be used, not unlike books and other forms of media, to educate the youth of tomorrow and increase their cognitive

Related Documents

  • Great Essays

    “In the 2009 study, expert action gamers played first-person shooting games like ‘Unreal Tournament 2004’ and ‘Call of Duty’ while non-experienced action gamers played ‘The Sims 2.’ Those playing the shoot-‘em-up games saw a boost in their ‘contrast sensitivity function,’ or the ability to discern subtle changes in the brightness of an image. Considered one of first of the visual aptitudes to diminish over time, the ability to pick out bright patches is key to tasks like driving at night.” (Guarini, 22) By constantly being alert and looking for the enemy, people who play first person shooter see a boost in their contrast sensitivity function. Their reflexes greatly increase as they are constantly alert and looking for motion.…

    • 2312 Words
    • 10 Pages
    Great Essays
  • Superior Essays

    There also exists videogames specifically designed for exercise, providing an interesting way to stay in shape. The health benefits of video games do not only include the ability to improve one’s self, but help those who are ill. Dr. Simone Kűhn PHD has been doing research on the effects of playing videogames in those with disorders. She has discovered that not only do they serve as a therapeutic device for people that suffer from mental illness and depression, as well as improving the mental ability of those who suffer from neurodegenerative diseases, such as Alzheimer’s.…

    • 1116 Words
    • 5 Pages
    Superior Essays
  • Decent Essays

    Have you ever played video games all day? Did your parents ever tell you that video games are harming your brain and making you dumb? Many people often portray video games on leading teen to violent and antisocial behavior. Well according to a study by the Henry j. Kaiser Family Foundation and social critic Steven Johnson, author of “Everything Bad Is Good for You” says that video games are actually doing more good than harm to you. First studies show that video games make people more perspective, training their brains to analyze things faster.…

    • 147 Words
    • 1 Pages
    Decent Essays
  • Improved Essays

    Call Of Violence Analysis

    • 1164 Words
    • 5 Pages

    Call of Violence: The Desensitizing Effects of Violent Video Games The American Psychological Association (APA) controversially called for "the reduction of all violence in video games, and interactive media marketed to children and youth" (Peckham). There are those who disagree with this statement, claiming that violence in video games is not an issue, going so far as to say it is useful. As referenced in Matt Peckham’s article “Researcher Says Linking Video Games to Gun Violence is a ‘Classic Illusory Correlation,’”…

    • 1164 Words
    • 5 Pages
    Improved Essays
  • Great Essays

    The rise of technology has been a great resource for the growing world, from radio, to Television, to cars. Although sometimes these are not the most groundbreaking of them all. From 1958 to present day, video games have ruled the technology industry. People are willing to pay forth thousands of dollars for just a couple hours of pleasure. Video games have affected everyone worldwide, from families, to companies, to even schools and younger children.…

    • 1887 Words
    • 8 Pages
    Great Essays
  • Decent Essays

    Child Obseity

    • 258 Words
    • 2 Pages

    Video games, are damaging our future generations. It's estimated that 160 million people play video games in the United States, that is a 40 percent jump since 2006. Since, this has been climbing, we have seen an increase in child obseity and a decline in academic achievement. It is evident, that children are spending more time, in the house playing video games rather than outside being physically active. Having increased idel time is responsible for the increasing health problems amongst, American children.…

    • 258 Words
    • 2 Pages
    Decent Essays
  • Improved Essays

    Potential of Video Games as Sports Video game has been around our society since 1940's (Video Game History). Although video games were mostly used for people who are accessible of high technologies until 1970's, video games became extremely popular since then. However, despite the fact that video games are already closely in our daily lives as entertainment, it is not considered as sports. Many argues that video games are only a plaything of younger kids, and it is not considered as good influence to people. Such reasons and some characteristic of video games, no big involvement of physical actions, puts video games into different category from regular sports are in.…

    • 955 Words
    • 4 Pages
    Improved Essays
  • Decent Essays

    In this topic we are going to be discussing the effects to the brain when people in society plays computer games and video games. In society today there are millions of games with different ratings different styles that people can play on cell phones, computers, consoles etc. From the research and studies "From our lab and many others" of kids and adults playing mature video games like Call of Duty, Grand Theft Auto, Halo etc. These games can cause the players to act out in anger and be aggressive, and it also could interfere with low-level vision and speed processing. A positive side to the games is, it can improve better perceptual skills which basically means practice makes perfect.(Bavelier,2011)(Green,2011)…

    • 229 Words
    • 1 Pages
    Decent Essays
  • Improved Essays

    The game distracts people from any fatigue or boredom, allowing them to exercise while they completely immersed in their favorite game. Moreover on the health benefits, video games also strengthen our visual proficiency. According to a University of Rochester study, expert action gamers [who] played first-person shooting games like “Call Of Duty” or “Medal of Honor” achieved a boost in their "contrast sensitivity function," or the ability to discern subtle changes in the brightness of an image- due to the process of locating and aiming at enemies exercised gamers ' eyes [run on sentence]. In other words, gamers actually improve their vision through the rigorous visual activities these games require. The study also showed that players have been shown to have better eyesight than average person.…

    • 711 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Video Gaming, a Global Phenomenon Technology is a key element in our society and it is here to stay. Preconceived notions have been made about whether or not our pop culture may act as a hindrance in our world. One of the most positive points that can be made by this was through the use of kids playing video games. Children playing video games acquire important skills such as academic success, decision-making and creativity. Video games, although they were fun, weren’t necessarily used for either algebra or English.…

    • 1713 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    Since the time of arcades and joysticks depicting tiny yellow creatures eating pixilated dots, video games have been under scrutiny by adults over the world. Parents proclaim that video games are detrimental to their children’s education, and that they are getting addicted to these games; while society illustrates games as a leading cause of childhood obesity, and places the blame of juvenile crimes on video games. However, hundreds of studies show that these accusations are completely false. To begin with, parents love to indict video games as the source of their child’s failing grades. Parents insist that if their children were spending less time in front of a controller, then they would perform higher in school.…

    • 1013 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    Gaming today is widely known as part of our cultural scene. Computer and video games have come a long way since the days of Pac-Man, Frogger, Tetris, Super Mario, Angry birds and Tic-Tac-Toe, and so have those who have played them. Nowadays, games are enjoyed by all type of players and backgrounds and parents are more involved in making sure that the ones their children plays are age-appropriate. Although, the initial concern on playing video games is that it is not an active way for children and adult to spend their time, even though nearly 70percent of American households play video games. The evolution of video games has evolved over the years; the odyssey game was primitive, displaying only spot of light on the TV screen, and it required…

    • 1197 Words
    • 5 Pages
    Superior Essays
  • Superior Essays

    VIDEO GAMES: BEING CHILD In this day and time, more children are playing video games, which is one of the most argued things in the world. Bushman and Cruz say that most of researchers, parents and pediatricians believe that video games have an effect on children’s behavior (Bushman and Cruz, 2000). While some parents and teachers believe that playing video games causes school shooting and increases for bullying and violence towards women, research has shown that children who play video games not only become aware of differences between real world and the virtual world, but also experience reduces levels of stress.…

    • 1435 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    For ongoing years the complaint of many citizens that violent video games have a bad reputation for starting mass shootings, violence or any physical or mental harm to the youth the ages of 18 or younger. The youth that plays these violent video games labeled M rated or higher adults believe the games are rewarding the players with their aggressive behavior and violence towards others. Video Games are supposedly teaching children that violence is acceptable in real life situations. I on the other hand disagree that violent video games should not be banned because they do not cause harm and violence towards others, just a simple, fun and entertaining game for those who have time to waste away. Here are three different reasons for my claim: Video…

    • 791 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    An additional fact was retrieved from an article by Issues and Controversies which stated that “additionally, a recent review of research done by the American Psychological Association found that playing video games, even violent ones, may actually have positive effects on children by helping them vent their aggression in a harmless manner.” (“Violent Video Games” Issues and Controversies). Certain action video games have shown to improve reflexes and visual reaction…

    • 1404 Words
    • 6 Pages
    Improved Essays

Related Topics