Essay On The Pros And Cons Of Video Games

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Video and computer games classified as “violent video games” were restricted if the actions of violence within the game were “offensive to the community” or if the violence depicted is committed in an “especially heinous, cruel, or depraved” manner. The definition of violence according to Assembly Bill 1179 was “anything depicting the "killing, maiming, dismembering or sexual assaulting" of a human image” (Suddath). In continuation to Assembly Bill 1179, in July 2011, the Supreme Court of the United States ruled in Brown v. Entertainment Merchants Association that video games are part of the first amendment, and meet the requirements for the same free speech protections that the amendment covers.
Under the law, game manufacturers and distributors would be required to label games with “2’x 2’stickers displaying the numeral “18”on their front covers” (Brown vs EMA). The U.S. Supreme Court announced on April 26, 2010 that would rule the law passed by Governor Arnold Schwarzenegger was constitutional in California during 2005. “This country has no
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According to early development psychologist Chacha Tumbokon, video games are beneficial for young minds and the pros weight out the cons of video games. “In relation to this, the player can also learn strategy and anticipation, management of resources (simulation games), mapping, pattern recognition, how to judge the situation and practice reading (with directions, dialogue, etc.) and quantitative calculations (through educational games, managing finances, buying and selling for profit, etc.” (Tumbokon). The variety of video games, violent and nonviolent, may include one or more of the previously listed strategies. This allows an adolescent to learn outside of a school setting and grow motor and strategy skills that will be useful in real life decision making

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