Antonius J. Van Rooij, Gert-Jan Meerkerk, Tim M. Schoenmakers, Mark Griffiths and Dike Van De Mheen they authored the article " Video Games addiction and social responsibility " in how gamers get addicted to video games and how the companies should be responsible about the effects which is important to not change the gamers behavior. The article has been received on the 2nd of July 2009 and it has been accepted on the 7th of July the same year. Later on, in October 2010 this article was published in Informa Healthcare, Addiction Research and Theory. Rooji, Meerkerk, Schoenmakers, Mheen they studied at the Netherlands University in Heemraadssingel 194, 3012 DM Rotterdam and they had been employed as a researchers at the …show more content…
The article also was written in a formal type of writing to presents their idea to the third person in a general way to show both of games industries and the government that their idea will benefit the people, because of the way the authors wrote the article. According to the article, "Therefore, taking action on the issue of social responsibility will benefit both the consumer – who will be better informed and properly referred – and the game industry …show more content…
Kids these days are addicted to violence and I believe violent video games affect on them as well. And most kids who play these games for a long time become more aggressive. However, the authors supported their idea by giving some examples of how companies can develop their video games by putting warning sings in the screen page of the game such as, according to what the authors wrote " Japanese developer Square Enix featured the following message in its online game Final Fantasy XI (Pet Food Alpha 2008): ‘(. . .) we have no desire to see your real life suffer as a consequence. Don’t forget your family, your friends, your school, or your work.’ "
In conclusion, the overuse of video games as we all see these days leads to video games addiction, which affect gamers life in general and they cannot manage their time and take care of their responsibilities. Also, video games impact on kids or adults behavior negatively that might change it to violent and it could affect their health. In my estimation, the article " Video game addiction and social responsibility " is the best article to describe and a solution for this problem. And I would like to end this essay with the first sentence that written in the article "Take everything in