The experiment design would have “participants make a moral choice in a video game and then measured their behavior on two subsequent tasks” (Ellithorpe et al., 2015). The first task would be either a “noise retaliation” or a “reward retaliation” exercise where they would either gauge their reaction times after a loud blast of noise or they were told that if they shoot faster than another person they would get money (Ellithorpe et al., 2015). The other task would be a random drawing for a gift card where they asked the participants if they would donate some of their winnings to charity (Ellithorpe et al.,
The experiment design would have “participants make a moral choice in a video game and then measured their behavior on two subsequent tasks” (Ellithorpe et al., 2015). The first task would be either a “noise retaliation” or a “reward retaliation” exercise where they would either gauge their reaction times after a loud blast of noise or they were told that if they shoot faster than another person they would get money (Ellithorpe et al., 2015). The other task would be a random drawing for a gift card where they asked the participants if they would donate some of their winnings to charity (Ellithorpe et al.,