Video Game Violence Effects On Children

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Video Game Violence and its Affect on a Child’s Behaviour Battlefield: Hardline, Metal Gear Solid V: The Phantom Plain, and Mortal Kombat X, what do these game titles have in common? They were all listed as some of the most violent video games on the market for 2015 (Hayes). Though there are age restrictions set by Entertainment Software Rating Board children still have access to these “restricted” games from their parents or peers. There has been controversy over violent video games and if they should be available for children. Playing violent video games may promote a child to be aggressive and violent among others. When creating a research design, field research is the best approach to study behaviour among children, probability sampling …show more content…
It is important to think about the participant, as they are the main purpose of the study. When studying the relationship between a child’s behaviour and violence it is important to think about how this study will affect them. A child who has not played a violent video game may not feel comfortable with the situation or become frightened from its graphic content. Presenting these violent images in front of them could also trigger thoughts in their head to be violent and aggressive. According to Babbie and Benaquisto, “subjects can be harmed psychologically in the course of a study…” (Babbie and Benaquisto 70). Exposure to “restricted” content may cause psychological issues that can harm the victim. It is important to think about what can or will happen to the participant following the …show more content…
Conducting a research design will help a researcher in understanding the relationship between the two. Field researcher is the best methodological approach as it allows the researcher to analyze the participant’s behaviour without interfering with the study. 20 male and female children between the ages of 7 to 14 will be chosen using the probability sampling method. Those chosen for the study will be asked to participate in two different observational settings: video gameplay with another participant and outside during recess. A researcher can hypothesize that violence in video games triggers a aggressive emotion in children while playing the game and when they are with others. It is important to take into account the ethical concerns that may a rise such as, unintentionally damaging a child psychological due to being exposed to graphic content. Designing the study using a different approach has advantages and disadvantages. For example, a questionnaire could allow the research to gain more insight following the game play but participants may not understand or provide superficial answers. Herbert Blumer’s symbolic interaction perspective can be connected to how a child interacts with their peers. A child may think that the only way to solve problem is by using violence. Video game companies will always push their content to the extreme in order to keep sales high, even if it is unethical.

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