Video Game Industry Sexism

Improved Essays
Reasons why The Video Game Industry Isn’t Sexist at All
It’s often said that the video game industry is sexist toward women. Everything about gaming seems to be catered to guys as it’s just a little too difficult to think of a female video game character who doesn’t wear some clad outfit/armor that does little else but accentuate those forms further. Most main characters are also usually some version of a male, even if it is a puffy pink ball, while marketing for many games will use any excuse to display some version of a cleavage, even if it belongs to your in-game sister. There is no denying that the gaming world is a man’s world, but it’s not necessarily sexist. Well rather, it doesn’t intentionally disrespect women anymore than any other form of artistic entertainment. ‘If the video game industry were a men’s magazine, its’ tendency to cater to males, while ignoring a potential female audience (by constantly putting shirtless dudes on the cover, for instance… hmm), would raise no concerns since, well, that’s the point’ .(Stated alien lion in the 2nd paragraph of the 3 reasons the gaming world isn’t sexist).
…show more content…
One interesting thing alien lion noticed immediately was that people seemed to generally get more chatty, especially in team-based adventure games like the Star Wars: The Old Republic, as soon as they discovered that I was supposed to be a girl. Seriously, every guy was suddenly Dave Chapelle, overflowing with jokes and a positive attitude, often in a way that involved alienlion. There were a couple of not nice guys here and there, but they were mostly just trying to use the rare opportunity to engage a female in conversation; they were actually super helpful and courteous

Related Documents

  • Improved Essays

    Speaker, Anita Sarkeesian, in her video, Women As a Background Decoration, describes how women in video games are hyper-sexualized and most often recipients of violence. Sarkeesian’s purpose is to point out how women are portrayed as a “Non-Playable Sexual Object” and often degraded. She does an exemplary job at being effective in her argument by appealing to the three main rhetorical strategies and the specific language and style of her piece. Sarkeesian begins her video by firstly addressing that women are identified as objects in games and how this is affecting them in the real world. She challenges the listeners to think if objectifying women is morally acceptable and that they are more than “...decorative elements used to try and…

    • 357 Words
    • 2 Pages
    Improved Essays
  • Great Essays

    That 's why games with an ‘ugly’ or ‘plain’ looking female characters are discriminated against the ‘hot and sexy’ looking type. I strongly believe this fact is true as I have experienced this as a long term gamer. Sexy game characters are not the only way to earn money for the gaming industries, but they also used real females too. They use attractive and sexually desirable females in their game title advertisements. It is very common to use sexy female models to advertise their games to attract thirsty male audiences to buy their games.…

    • 1544 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    Although women make-up half of the gaming populace, video games are still referred to as a male pastime, and female gamers are seen challenging women’s gender role. In the public world of gaming, women are often pushed to the sideline of gaming communities because of criticism from the male populace. In the article Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public, Salter and Blodgett take a look at how a “male-dominated space” extends “discourse from a virtual to physical world” (Salter). To do this, they analyzed the case of “Dickwolves”, were a gaming website was boycotted by a rape survivor because of their comments about rape.…

    • 324 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    In this series, Sarkeesian utilizes many sociological and feminists theories to analyze female tropes in pop culture media (in this case, video games), highlighting how these tropes contribute to harmful and sexist towards women. Many others (i.e. gender activists and feminists) believe that 'harmful' tropes and stereotypes of women in video games can alter the perspectives of male…

    • 478 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Women are also portrayed as “body props” to grab the attention of male viewers. There are very few films in current media who have a women protagonist who is strong and capable of doing the same things as men. The idea that women cannot do the same jobs men can or cannot be as successful as men are learned behaviors that society and the media paint. Even in G-rated movies, such as Little Mermaid or Peter Pan, the female characters are wearing much more reveling clothes then the males.…

    • 988 Words
    • 4 Pages
    Improved Essays
  • Great Essays

    Gaming World Sexist

    • 1758 Words
    • 8 Pages

    Is The Gaming World Sexist? The Video Gaming Industry is a male driven industry and is sexist. The statistics show that 97% of game developers are male and 3% are female. That is crazy, but yet not at the same time. That is just mind blowing crazy when thinking about the percentage.…

    • 1758 Words
    • 8 Pages
    Great Essays
  • Improved Essays

    The documentary calls attention to the fact that the majority of mainstream games, such as Grand Theft Auto, are tailored to the white, male, heterosexual audience and as a result other groups, such as gay and women gamers, are marginalized. Most of those interviewed in the film brought up the topic of underrepresentation and misrepresentation of LGBT characters in video games. For example, writer and video game editor, Jessica Vasquez, speaks about the lack of female protagonist in video games and talks on her experiences as a female gamer. Vasquez describes how the video game industry is male dominated and lacks diversity within the games it produces. The lack of gender diversity within the video game industry gives rise to biases within video games that can be observed without even playing a video…

    • 993 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Conspiracy Of Fish Essay

    • 562 Words
    • 3 Pages

    Video games have come a long way from their serious sexist concepts and the exploitation of women. Recently, in the video game community, women have been virtually attacked and have been rumored to gain positive reviews in a not so business-oriented way. To be specific, the article “A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity” articulates the cause of Zoe Quinn, who was one of…

    • 562 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Sexism shows itself repeatedly in literature, from the overly masculine, emotionless male hero to the women being portrayed as either weak and pitiful–or evil and seductive–making it a topic that is impossible to overlook. But at times, it is hard to determine whether or not the author is being deliberately sexist or is subconsciously influenced by the era in which he/she is writing. In Brave New World, gender goes alongside class in creating a world full of gender-based bias and stereotypes. Since the book was published in 1932, this was a time where men in particular may have been unaware of how influenced they were by the patriarchal culture of the time. Brave New World is a textbook example of sexism in literature, but gender roles and…

    • 1079 Words
    • 5 Pages
    Improved Essays
  • Superior Essays

    Media And Gender Identity

    • 1764 Words
    • 8 Pages

    The so called objectification of women has become popular via media and some of these advertisements focuses on presenting women as an object for example : a package of cigarettes. This kind of representation teach us how important appearance is in defining social acceptability. In the media videos and posters most of the time reflect a man to be stronger then a women and we have were little examples in the movies or posters where media or movies displayed women muscular or stronger,smarter then the guys. And it is not a surprise that those type of tv shows who tries to change typical standards of the women : tv show Xena:Warrior Princess or the movie Lara Croft ,Mr and Mrs. Smith gets a lot of attention from the media and people and there is no surprise that both genders enjoys…

    • 1764 Words
    • 8 Pages
    Superior Essays
  • Improved Essays

    Sexism In America

    • 833 Words
    • 4 Pages

    In order for a seed to grow into a thriving plant, it must receive the proper amount of nutrients, water, and sunlight. If a seed does not receive these necessities, it completely stops growing and dies. This is akin to the pursuit of the American Dream. Individuals argue whether this dream includes economic opportunity, personal liberty, civil rights, or even two and a half children, but these are merely tools for achieving the true definition of the American Dream: happiness. While it may seem to be a simple goal, it is nearly impossible for minority groups to achieve.…

    • 833 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Femininity In Video Games

    • 1548 Words
    • 6 Pages

    Alike the representation of the LGBT community, the representation of femininity in video games can also picture individuals and/or groups in a negative way which influences the way of which members in society view them. Femininity in video games has been more apparent due to the rise of the feminist ideology and the third wave movement. Furthermore, feminine characters are usually portrayed in weaker roles and are more often than not sexualised and objectified. Therefore, this representation illustrates the delusional perceptions of feminine individuals, especially women, within the video gaming industry. This paper will be focusing on the impacts that the representation of femininity in video games has on feminine individuals, including those…

    • 1548 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Good Morning. Video games are probably one of the most widespread forms of media in the 21st century, and they, like other media, use various marketing techniques in order to sell their product. One of the most popular marketing techniques being used is “sex sells”. Video games, like other forms of media, sexualize and objectify women to draw in interest in order to sell their products. Quite a few of the gaming industries nowadays just over-sexualize women and portray them as useless, helpless creatures; the basic damsel in distress.…

    • 1085 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    This led to a decrease in empathy amongst participants. This came from the participants being more tolerant of sexual harassment amongst females and females being more likely to view themselves as sex objects as a result of the game. The researchers built upon similar previous research by expounding on the question of how identification with the game character in violent sexist games affected the participant’s empathetic attitudes toward female violence victims. The results showcased that the research was conclusive with previous research revealing that video games have the ability to desensitize individuals as well as reinforce masculine beliefs to…

    • 1821 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    However, the popularity of this game does not do anything to change the way women are treated in the game. “The underrepresentation and exploitation of women in gaming culture leads to serious steps backward for gender equality.” (Sherman, 2014) For a game with so much impact…

    • 1260 Words
    • 6 Pages
    Improved Essays

Related Topics