The game is set in an old victorian house which is haunted. A standard party will consist of five players (Though this number could be changed by the player). The characters will be randomly generated, and they will all have different stats/traits/characteristics. Some of them will be male, other female, some will be stronger, faster and they will all have different personalities (I'll explain this later) which will affect the experience. Tou can control one character at a time and the rest will accompany you (I'd prefer it to be a third-person game). You can choose two types of parties and both will have a certain perk that will give the game some replay value. The first is the *modern* party and the second one is the *old* party. The former consists of people from the twenty-first century and they'll have a flash camera, which can detect invisible ghosts. They'll also have a flashlight and will have to find batteries scattered around the house. The latter will be a party of people from the victorian age and they'll have a medium (Mediums were very popular back then). A medium can perceive energies and presences. Instead of the flashlight, they'll have a lantern which uses oil as a fuel (Oil can be found in the house). Neither party will run out of resources, but they'll have to find them. The idea of the game would be to survive …show more content…
Every character, as I said, will have different personalities and different physical characteristics. There will be three "bars" and "Affinity" which you can check in the party menu.
*Health: (I don't need to explain this one).
*Sanity: (You already know this one. Your sanity will diminish when you see ghosts or are attacked by them. If a character loses their sanity entirely, they'll be rendered useless until the party defeats or expells a ghost. This will make them feel safe and will relax them, thus getting their sanity back, though not the entirety of