We began thinking and constructing ideas that we thought might tip and came to the realization that in order for something to tip, it would need to involve and connect people within our target audience. It was mainly Kinzy and Audra suggesting ideas, including the following: an online blog, a lock in, bringing an old fashion trend back into style, and the Assassin Game, all of which were highly critiqued by Nathan and Noah to reach the best decision. Most of these ideas were quickly discarded, however, as while they seemed like fun ideas for our group, we doubted their ability to tip due to the contextual and cultural settings of our audience, such as trying to trend written letters rather than texting. Eventually, the decision came down to being between the lock-in and the Assassin’s Game. We discussed both ideas in depth and discovered that the lock-in would be costly in supplying food and finding teachers willing to give their time to staying overnight in order to watch the students. Overall, we concluded that the lock-in would be high in cost and low in profit, whereas the Assassin Game had a moderate profit, and a much lower cost. Therefore, we deemed that the Assassins Game would be the better choice for many reasons, a few of them being that the idea and concept of the game itself appealed to us, which led us to assume it would appeal to the entirety of Odyssey’s high school population. This appeal, we figured, would be the driving cause for this game to tip. Finally, while there were concerns about the unknown dynamics of the game being run on school grounds, we overlooked these possible issues hiding behind what we saw as success and ultimately chose The Assassin’s Challenge to be our
We began thinking and constructing ideas that we thought might tip and came to the realization that in order for something to tip, it would need to involve and connect people within our target audience. It was mainly Kinzy and Audra suggesting ideas, including the following: an online blog, a lock in, bringing an old fashion trend back into style, and the Assassin Game, all of which were highly critiqued by Nathan and Noah to reach the best decision. Most of these ideas were quickly discarded, however, as while they seemed like fun ideas for our group, we doubted their ability to tip due to the contextual and cultural settings of our audience, such as trying to trend written letters rather than texting. Eventually, the decision came down to being between the lock-in and the Assassin’s Game. We discussed both ideas in depth and discovered that the lock-in would be costly in supplying food and finding teachers willing to give their time to staying overnight in order to watch the students. Overall, we concluded that the lock-in would be high in cost and low in profit, whereas the Assassin Game had a moderate profit, and a much lower cost. Therefore, we deemed that the Assassins Game would be the better choice for many reasons, a few of them being that the idea and concept of the game itself appealed to us, which led us to assume it would appeal to the entirety of Odyssey’s high school population. This appeal, we figured, would be the driving cause for this game to tip. Finally, while there were concerns about the unknown dynamics of the game being run on school grounds, we overlooked these possible issues hiding behind what we saw as success and ultimately chose The Assassin’s Challenge to be our