Essay on The Video Game Delivery

2454 Words Jun 6th, 2011 10 Pages
Video Game Delivery Project

Company: SmartGames

Project Team:
Shweta Somalwar – Project Manager
Danielle Vermitsky – Team Member
Loc Nguyen – Team Member
Shawn Hopkins – Team Member
Anthony De Marzio – Team Member

Table of Contents

Project Charter (Updated) 3 Project Scope Statement 5
Work Breakdown Structure 8
Gantt chart 10
Scope Verification Strategy 11
Change Control Strategy 12

Project Charter (Updated)

Project Title: Video Game Delivery Project
Project Start Date: February 9, 2009 Projected Finish Date: February 9, 2010
Budget Information: The company (SmartGames) has allocated $500,000 for this project.

Project Manager: Shweta Somalwar, 215-123-4567,

Project Objectives:
…show more content…
In a competitive environment, the new |
|Web-based application and support structure will allow the company to enter a new industry as an e-commerce vendor but focus on a |
|specific market segment by providing platform-free, educational and sports-related video games only. This will enable the company to |
|earn revenue by charging its customers a membership/subscription fee, and generate profits by providing a forum for advertisements. |
|. |
|Product Characteristics and Requirements: |
|User accounts: Customers will be allowed to create online accounts, and will be able to login with a username and password. |
|Monthly plan: The system will allow the customers to rent video games on a monthly rental basis. |
|Payment methods: Customer will be provided with multiple payment

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