Known for its 24 known endings, The Stanley Parable is based off the seemingly never-ending possibilities for success, failure and somewhere in between. The concept of a video game having so many endings is vastly different from a majority of other games, where it only has one set ending of either success or failure. Based on one’s choices, they can end the game by making the building explode, ending up in an apartment with their mannequin wife, or even playing a game about a baby going into a pit of fire for four hours. While most people will probably never be in a position of life where they are required to save a cardboard baby from a faire, simply by pressing a very annoying button, all humans will go through various situations and trials in their lifetime: rights of passage that are unique to everyone’s struggles, whether they be in the past or present. The Stanley Parable doesn’t just use real life elements, it makes it the central focus: one decision will lead to a domino effect for the player, giving way to a plethora of other endings for them to get through. Although humans do not have a legitimate narrator to their lives, we do have something similar: our conscious. The narrator is our conscious, telling us to back away from events and ideas we have. But the human, naïve to the world and consequences around it, decides to go against it and forge its own path. Just like in life, the player of The Stanley Parable has the capacity to change the trajectory of the story of their
Known for its 24 known endings, The Stanley Parable is based off the seemingly never-ending possibilities for success, failure and somewhere in between. The concept of a video game having so many endings is vastly different from a majority of other games, where it only has one set ending of either success or failure. Based on one’s choices, they can end the game by making the building explode, ending up in an apartment with their mannequin wife, or even playing a game about a baby going into a pit of fire for four hours. While most people will probably never be in a position of life where they are required to save a cardboard baby from a faire, simply by pressing a very annoying button, all humans will go through various situations and trials in their lifetime: rights of passage that are unique to everyone’s struggles, whether they be in the past or present. The Stanley Parable doesn’t just use real life elements, it makes it the central focus: one decision will lead to a domino effect for the player, giving way to a plethora of other endings for them to get through. Although humans do not have a legitimate narrator to their lives, we do have something similar: our conscious. The narrator is our conscious, telling us to back away from events and ideas we have. But the human, naïve to the world and consequences around it, decides to go against it and forge its own path. Just like in life, the player of The Stanley Parable has the capacity to change the trajectory of the story of their