Stereotypes are something that was majorly prevalent in the 1860’s and that still have an impact on minorities in today’s society. The biggest stereotypes involve ones against women, racial and cultural minorities, and others with disabilities. Video games are something that has become more common within our society and videogames are allowing gamers to become more socially sustainable. I learned on the first day of class that sustainability within gaming was going to be the main topic that our class would be focusing on. As I sat in my small wooden desk I thought to myself. Wow this is a topic that I am actually interested in, but I wasn’t positive what the word sustainability …show more content…
The more time I put into this class the more I realized myself growing into a student who could dissect a question and respond with a logical and meaningful answer that contributed to the flow of the class. Then us students were presented with a project which required us to relate the pillars of sustainability to gaming. Us students were then given the task to conduct research in order to discover a topic in which we were interested in. As I pondered to myself I my dorm room one day; while playing Grand Theft Auto 5, something registered in my brain that didn 't seem correct. The game I was playing was very stereotypical and it made me question, how do stereotypes in video games affect gamers?
As I started my research I realized that my question was very broad and if I was going to find an answer then I would need to make my question more specific. Our class went to the library looking for sources that could possibly help with the research. Research in college was a big difference from high school. In high school I could sit …show more content…
I still wanted to expand my knowledge on stereotypes in video games. I looked at the article Live in Your World, Play in Ours and David Leonard brought up some really good points, but the line that really stuck with me was when he said, “I argue that it is impossible to appreciate the significance of video games without considering racial images, identities, and ideologies” (Leonard, 2003). According to David Leonard stereotypes in gaming are not a big deal. In fact he makes it sound like he accepts the stereotypes in gaming, because “that 's the way the games have always been” (Leonard, 2003) says David Leonard as he talks about the Grand Theft Auto III one of the most racist stereotyping games in the gaming industry. So why are the creators of Grand Theft Auto not making a change to their games? Is it because of the money? Or is it just tradition? Or maybe all the racial imagery and racially stereotyped characters aren’t that big of a deal. While controversy continues to besiege this game for its glorification of violence and constant demeaning of women (Kushner, 2003), there is a crowd that continues to buy Grand Theft Auto even with the issue of race, stereotypes and the possibility of racial harm to the