S.A.C.R.E.D: Story About Creating Ray’s End of Devastation The third chapter of the The Sacred Quest by Lawrence Cunningham and John Kelsey indicates the significance of the sacred hierophanies, specifically focusing on sacred media. These types of vehicles include “sacred persons, objects, time, and space.” (Cunningham & Kelsey, The Sacred Quest, p. 39). The film Field of Dreams accurately demonstrates the numerous hierophanies mentioned in the book. The main character, Ray Kinsella, endures remorse for mistreating his deceased father, John Kinsella; therefore, he builds a sacred place in order to unconsciously fulfill his father’s fantasy, and the field becomes a sacred place for him and his family. The baseball field serves as a sacred space, time, and the deceased baseball players indicate sacred persons.
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Comparable to Moses, Ray undergoes a numinous experience, an external force which commands him to “go the distance” and “ease his [father’s] pain.” In order to go the distance, he had the experience the sacred, corresponding to Eliade’s definition of religion in The Quest, “to denote the experience of the sacred” (Eliade, The Quest, preface, n.p). Towards the end of the film, ray’s daughter falls from a bleacher, and immediately, Ray and his wife are filled with fear, until the deceased doctor, initially disguised as a young man, Dr. Graham steps out of the baseball field and restores the daughter’s life. This proves Eliade’s point of experiencing the sacred, because when Ray’s brother in-law witnesses such performance, he also becomes a part of the “religion.” Ray on the other hand, experiences the sacred in multiple ways, first, hearing the mysterious and tremendous voice, then building something extraordinary and seeing what others are unable to see. At the end of the movie, it becomes clear the baseball field is indeed a heaven, an extraordinary