I will achieve this through analysis of Clementine as a child and adolescent protagonist using Roberta Seelinger Trites’ Disturbing the Universe, focusing on her general growth and development, and Kenneth Kidd’s “‘A’ is for Auschwitz: Psychoanalysis, Trauma Theory, and the ‘Children’s Literature of Atrocity,’” focusing on the effects of the inherently traumatic nature of the post-apocalyptic America that Clementine is maturing in. Additionally, given the fact that Clementine is the player character for only one full game, I will consider the impact of non-protagonist, in-world narrators as the lens through which readers and players experience protagonists and the impact that has on the narrative or game as a whole. Finally, I will include some investigation of game specific narrative perspective in order to facilitate a transition from book-focused theories into the world of video game
I will achieve this through analysis of Clementine as a child and adolescent protagonist using Roberta Seelinger Trites’ Disturbing the Universe, focusing on her general growth and development, and Kenneth Kidd’s “‘A’ is for Auschwitz: Psychoanalysis, Trauma Theory, and the ‘Children’s Literature of Atrocity,’” focusing on the effects of the inherently traumatic nature of the post-apocalyptic America that Clementine is maturing in. Additionally, given the fact that Clementine is the player character for only one full game, I will consider the impact of non-protagonist, in-world narrators as the lens through which readers and players experience protagonists and the impact that has on the narrative or game as a whole. Finally, I will include some investigation of game specific narrative perspective in order to facilitate a transition from book-focused theories into the world of video game