The Pros And Cons Of Interactive Learning

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INTRODUCTION
Interactive learning is a learning system that combines together the effect of social networking and urban computing within the same curriculum. Interactive learning has become dominant from a round 2000 and this is due to the increase in the number of people involved in the digital technology and virtual communication. It is a system where the boundary between the educator and the learner means completely nothing and the educators can no longer be regarded as the keeper of knowledge but the facilitators of knowledge (Broadhurst & Machon, 2006).
Interactive learning comes on three grounds. First is use of the social media which is normally a personalized method and involve use of web logs and blogs that help give the learning children
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The human eye has to interact with the spaces created and make sense of it through spatial metaphors and from that our experience are spatialized hence turning the screen appearance into knowledgeable experience (Murray, 2015).
The digital media is Encyclopedic in that it can contain a vast range of digital information in the form of texts, photos, drawings, animations, musical recording, audio recording, live image, three dimensional models, databases, search engines, videogames and ability for use of logical symbolic representation which is not limited to simulation of complex systems. Therefore when the spaces are well utilized bin a way large blocks of information are stored in a sensible manner and labeled with necessary vocabulary then an immersion experience can be achieved (Murray,
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She wonders why no study compares the knowledge gained through the interactive and the non-interactive ideas hence view the influence of interactivity as more promotional in nature and the ear or eye catching factors are just meant to elude people to believe it has serious benefit and scientific influence. She believes the said influence they have on the kids is emblematic and the knowledge assumed they earned the call. Barry (1998) concludes the research shows there is a relationship between the interactivity and the experience achieved in the museum a arguing that mere suggestion of the name in the discourse suggest a strategic plan but will greatly depend on people or the community. The obsessions with the possible impact the museum suggest a viable context for media and the research society hence more important in communication than just

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