Essay on The Negative Effects of Violent Video Games on Youth

2434 Words Jan 31st, 2014 10 Pages
The negative effects of violent video games on children and teenagers
Since the advent of coin operated arcade games, video games have come a long way and spread to the homes of many children and teenagers, in both developed and developing countries (Bryant & Vorderer, 2006). On one hand, the fierce competitions among the gaming giants such as Nintendo, Sony, and Microsoft can be blamed for this phenomenon; while on the other hand, the internet alone is responsible for placing a universe full of games at arms reach of anyone with a computer and a decent internet connection. However, many games are not suitable for certain age groups. These include games which contain material that is explicit in either the lyrics of its songs, its bloody
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Investigations of the incident revealed that 6 hours before the "massacre", Kretshmer had just finished playing a marathon of "Far Cry 2" under the username "Jawspredator1". At the learning of this knowledge, the mayor of the town subsequently advocated the ban of violent video games, as an attempt to prevent such crimes from ever happening again (Pancevskiin, 2009).
Excessive violence in video games has many significant negative effects on children and teenagers. The nature of today's gaming market doesn't seem to help the situation at all. Every year, hundreds of new games are released into stores, adding to an already abundant library of blood and gore, which leads to a decrease in the price of previous years' games. In addition, since the price of CDs and game related hardware is on the decline, it is becoming easier and more economical for children and teenagers to play these games in the comfort of their own home, instead of paying hourly fees at Local area network gaming centers. The latter allows gamers to spend much more time in front of their consoles, since they are shielded from the common distractions of PC rooms. By combining the latter reality with the fact that violent video games are the most popular type of games among children and teenagers, we can see that this is an ever growing problem (Bushman, 2005).
Many think that violence in video games has no direct significant effects on those who play them,

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