The Negative Effects Of Violence On Violence And Violent Video Games

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Did you know 60% of middle school boys and 40% of middle school girls who played at least one Mature-rated game hit or beat up someone, compared to the 39% of boys and 14% of girls who did not play M-rated games? Or that 90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children. Even 28% of boys and 5% of girls agreed that liking guns and weapons motivated their gameplay. On Debate.Org, 49% people agreed that violent video games contribute to youth violence. Laura Davis, M.D., a child and adolescent psychiatrist believe too many children are exposed to too much violence through video games and that there can be consequences. There are no real numbers to prove violent …show more content…
Like Grand Theft Auto is one of the most popular games today rewards players for acting fantasies against sex workers. In GTA, a player can purchase women to perform a menu of different sexual acts that he experiences in first person. The gamer can also choose to kill the women to get his money back. Why Is it okay for GTA assault on women can be framed as unapologetically entertaining. According to Huffington Post one out of every three American women has been beaten, sexually coerced or otherwise abused in her lifetime. In Tropes Vs. Women video game from scholar/critic Anita Sarkeesian looks what she calls women-as-decorations in latter-day titles. Sarkeesian explains how in this game the tropes get used both in the games themselves and marketing campaigns meant to sell them. In fact, this game is not …show more content…
Another side argues that with no real study being done, how can you blame violent video games. Many studies have failed to control for a factor that contribute to children becoming violent, such as family history and mental health. Many people might say, “It depends on the child 's environment or maybe who their friends are.” Dr.Christopher Ferguson says that violent video game doesn’t cause real life violence. He said the video game has reduced youth violence up to twenty percent. By the age of seven, children can distinguish from reality and fantasy and can tell the difference between video games and real violence. Many risk factors are associated with youth violence, but violent video games are not among them. In Brown v. Entertainment Merchants Association, the US Supreme court rules 7-2 that California could not ban the sales of violent video games to minors. Parents can 't control the kids always turn to violent video games because they need something to

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