The Negative Effects Of Video Game Violence In Children

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Game Violence Children are playing too many video games, and unfortunately the majority of these games contain some kind of violence. This problem began in the 90’s as video games became more popular, but the first game to include some type of violence was Death Race (NCAC). According to a survey conducted by the Kaiser Family Foundation, which focus on major health issues in the U.S, children from ages 8-18 spend an average of 7 ½ hours on entertainment media a week. Video game violence has been a controversial topic for many years as it has been linked to violent and aggressive behavior in children. The problem with these games is that it may confuse children between the real world and their virtual world (Casey), and this poses a threat …show more content…
91% of children in the United States aged 2-18 play video games, and 90% of popular video games portray violence (Snider 1). The majority of video games have an online component and this is not rated by the ESRB which is the Electronic Software Ratings Board. This allows people to chat and interact with other people without censor and not always blocks out inappropriate user made skins. The violence in these games is portrayed as fun and often have no consequences, so they begin to think that this kind of behavior is acceptable. When a violent act is performed it is often rewarded with rewards like leveling up or upgraded weapons, so this causes more aggressive behavior in players. Desensitization is a reduction in emotion related physiological activity to real violence (Merriam Webster). A study showed that just after 20 minutes of playing a violent video games, the player becomes unaffected mentally by real violence (Kutner 98). …show more content…
Checking the ESRB ratings to select appropriate games, both in content and level of development, can help children from playing these video games. Although, they can’t always just go off the ESRB rating as 35/55 of E-rated games contain violence. In 2000, an Indianapolis ordinance which would have prohibited any operator of five or more video-game machines to allow a minor unaccompanied by a parent or guardian to use an “amusement machine” that is harmful to minors, but it was rejected by the Supreme Court. The Indianapolis ordinance wanted to regulate violent video games not because they are offensive, but because they believed that they cause temporal harm by giving rise to aggressive attitudes and behavior, which have been known to lead to violence. Store-bought video games are evaluated by the Electronic Software Ratings Board (ESRB) and rated for how appropriate they are for children and teens, and the ratings are featured clearly on the front of the video game box or on the back. Of course some video games may promote learning, problem solving and help with the development of fine motor skills and coordination, however, there are concerns about the effect of video games on young people who play video games excessively, especially violent video games. Checking the ESRB ratings to select appropriate

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