The Most Dangerous Game Setting

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Why the Setting is Vital to the Plot in “The Most Dangerous Game”

In “The Most Dangerous Game” by Richard Connell, there are two reasons of how setting is vital to the plot. For instance, the island earns the name it is given by suspicious sailors, “Ship Trap Island” because of the fake channel luring ships right onto the sharp rocks. General Zaroff makes a bogus passageway guiding ships to “safety”, when really it is a trap so that he can have new “prey” to hunt. The general explains all this to Rainsford, “‘They indicate a channel. . . where there is none; giant rocks with razor edges crouch like a sea monster with wide open jaws”’(8). By making the fake channel the general can capture humans and have new quarries to hunt. Another reason,

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