When we think of video games the first things that come to the minds of parents are things like “this is too violent” or “they spend too much time behind the screens and not enough time studying,” but video games can be used to help students, not hurt or distract them. When video games come to mind most people think about Xbox or Wii, but online interfaces center around laptops and keyboards. Integrating students to half online interactive user faces and half in class education could benefit their schooling capabilities and help them learn at their own pace. Although video games bring up negative thoughts to most people when they talk about it involving school, online interactive learning can benefit student engagement in class, memorization, and can help teachers adapt to their students needs.
Anthony Gurr talks about the general misconceptions involved …show more content…
Use the teach they already have in their hands to grab students attention. All teachers must do is pick an educational game centered around the subject they wish to teach, for example the popular game ScribbleNauts helps to build vocabulary and grammar while you fly around in a robotic suit. This can even expand or help hold their attention, rather than listen to teachers lecture they can engage their brains in a more one on one environment. In Virginia Heffernan’s The Attention-Span Myth, states the very same thing, “… there is pro-technology view of attention spans-, but no less confident. Science writers like Jonah Lehrer have pointed to studies that seem to demonstrate perfectly respectable attention spans in gamers and Web users” (113). Heffernan tries to show that even popular scientists feel the web based learning environment may be able to hold a person’s attention longer than a regular subject