Essay on The Media And Video Games Affect Violent Behavior

1364 Words Jun 7th, 2016 6 Pages
Within the recent decades, technology has progressed momentously, and with the advancement of technology has come better and faster news, media, and entertainment. With recent decades has also come a sharp increase in violent crimes and life in the United States. According to Harvard Research, the rate of mass shootings has tripled since 2011, occurring every 64 days on average by 2014 (Cohen, Azrael, Miller). Many U.S. citizens and advocacy groups blame the prevalence of violent crime in America on the easy accessibility of assault weapons (Nguyen). Twelve – twenty-five-year-olds made up about thirteen percent of the U.S population in 2005 and were responsible for around 28% of offender and 41% of multiple offender violent crimes (Escobar-Chaves, Anderson). Because of the demand of violent video games and constant exposure to violence in the media, the issue exists today whether the media and video games affect violent behavior in today’s society or not.
The typical American child will view more than 200,000 acts of violence, including more than 16,000 murders before age 18. Television programs display 812 violent acts per hour; children’s programming, particularly cartoons, displays up to 20 violent acts hourly (Beresin). Video games reinforce violent behavior as a means of dealing with conflict by rewarding the use of violent action. Results of a research experiment that rewarded violent game actions increased hostile emotion, aggressive thinking, and aggressive behavior.…

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