The Invention Of Violent Video Games Essay

770 Words Mar 7th, 2016 4 Pages
When Imagination Becomes Reality
In the 1980’s, technology was making its way into the entertainment industry. An industry that started with pinball machines, air hockey tables, and video arcades; however, this new invention was going to revolutionize the way entertainment would be viewed by the public and news media. After all, it was someone’s imagination that made video games exist in the first place. It is the imagination of a person’s mind that has unlimited potential; potential that can interfere with the perception of reality.
The human mind has its own way of thinking, but the process of knowing right from wrong depends on what has been learned and taught as a child growing into the adolescence phase. But there seems to be a high-influence on the minds of teenagers with the invention of violent video games. The gaming industry understands, to be successful you have to invent a market that appeals to teenagers. In the early stages of entertainment, games such as: Centipede, Galaxy, and Pac-Man, these were all games that used strategy and mental effort; nevertheless, the games being produced are designed for modern warfare. Sternheimer provided recognition for this parody, “David Grossman, a former army lieutenant described as a professor for “killology,” has claimed that video games are “murder simulators” and serve as an equivalent to military training” (Sternheimer 216). Video games were designed for entertainment, and should promote creativity in a young adult’s…

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