These particular games offer a variety of possibilities to a player that allows them to become the dominant leader, where they choose the outcome of their lives inside the game. Many scholars relate this to social media/internet addiction because people online get to be who they want and portray themselves as they want, just like these games allow players to do. A player’s decisions about the game may dictate how players might function in real life. The game world, and narrative content, may reflect gamer’s unconscious considerations of values and beliefs about how they see the world which disrupts the player’s human values. The unit of analysis in each case study will be individuals and through case studies, and using empirical data it will determine if there is a correlation that causes these particular game addictions. Through research there will be evidence that show adolescents become addicted to these games for a particular reason. My theory is that game addiction in life simulation games is the proximate cause of poor interpersonal relationships and social pressures. This is because the gamers in life simulation games develop their dream life to get away from their reality that they might be avoiding such as a bad relationship with a parent, sibling, significant other, or friends. Communication and socialization is an important human value, especially for adolescents in school. For instance, if a young adolescent seeks to build friendships in class and fails, it might cause a frustration, and these games help cope this anger. These games will provide that friendship the person is looking for. Also, they might recreate the scenario and change the outcome to their desire. In a class recently, we were exposed to this topic and one student said that when she was bullied she would go home and play the game and punish the people who bullied her in that game. The
These particular games offer a variety of possibilities to a player that allows them to become the dominant leader, where they choose the outcome of their lives inside the game. Many scholars relate this to social media/internet addiction because people online get to be who they want and portray themselves as they want, just like these games allow players to do. A player’s decisions about the game may dictate how players might function in real life. The game world, and narrative content, may reflect gamer’s unconscious considerations of values and beliefs about how they see the world which disrupts the player’s human values. The unit of analysis in each case study will be individuals and through case studies, and using empirical data it will determine if there is a correlation that causes these particular game addictions. Through research there will be evidence that show adolescents become addicted to these games for a particular reason. My theory is that game addiction in life simulation games is the proximate cause of poor interpersonal relationships and social pressures. This is because the gamers in life simulation games develop their dream life to get away from their reality that they might be avoiding such as a bad relationship with a parent, sibling, significant other, or friends. Communication and socialization is an important human value, especially for adolescents in school. For instance, if a young adolescent seeks to build friendships in class and fails, it might cause a frustration, and these games help cope this anger. These games will provide that friendship the person is looking for. Also, they might recreate the scenario and change the outcome to their desire. In a class recently, we were exposed to this topic and one student said that when she was bullied she would go home and play the game and punish the people who bullied her in that game. The