The Importance Of The Video Gaming Industry

Improved Essays
The video gaming industry has grown exponentially since the days it first began. Better graphics, processing power and gameplay due to evolving technology has helped turn it into one of the world’s favorite forms of entertainment especially for kids. However, some of the games that developers release contain violence and sexual themes which raises the question, “Should kids really be playing this?” How is the government regulating the content in video games? The government is trying to put laws in place that regulates the content in video games and who is allowed to purchase them. States such as California have tried to put these laws into action but they failed to pass (Vescera). The biggest win for the video game industry in preventing these laws came in the case Brown v. Entertainment Merchants Association. The Entertainment Merchants …show more content…
Developers make games the way see them and if that involves violence then they are going to add violence to try and make the game better. If the government decides that the game is too violent and restricts its sale then that will make the developer feel cheated. They put in a lot of time and effort to make their games an enjoyable experience for people who play them. If one consumer feels that the game is too violent then they have the choice to buy it or not. However, another consumer may not be bothered by the content and will buy it anyway. Video games have different effects on different people so the decision as to whether a game is right for them should be up to them and not the government. If the government ever tries to restrict the sale of video games they will have to do it in a way that does not involve freedom of expression. Most likely a tragic event will have to happen for the government to have a reasonable cause to start regulating video games (Regulation violates First

Related Documents

  • Superior Essays

    However, they are still portrayed as dangerous products that contribute youth’s aggression. The news agencies should contain enough proofs or information before reporting news because they cannot explicitly prove that video games are really the cause of youth’s violence. Since media has been one the factor which can easily persuade people, it can create the misunderstanding information about video games to people. Video games should be intentionally created for fun and relaxation for players. All creators truly might not want crimes to occur.…

    • 1432 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    There is not a lot of information that tells us why violent media is affecting today’s youth negatively. Will the media ever stop blaming violent video games for being the main cause of teen violence? Yes with these games people can jump to conclusions on why it caused their child or someone else 's child to do a violent thing. But there is not a lot of proof stating that is the cause. I for one believe that violent games and movies can help the human body and brain see a whole different world that we may never be in.…

    • 1878 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    Parents must be aware of the video games’ rating and keep all dangerous games away from children. Outcomes from experiments have made a significant predictive relationship between violent video games and aggression, but nothing has proved to support a long-term relationship between violent video games and aggression. A video game debate must be made, and it should be positive. A debate on violent video games could be made, but unfortunately video games have become more widespread over past decades. Violent video games are an improbable reason why youth violence has decreased.…

    • 1246 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    These findings should not come as a surprise because the games were not meant to provoke real life criminal acts. It is unlikely that a video game will help a criminal realize that they want to commit a crime because evidence shows a negative relation between real life crime and violent video games (Fournis). First person shooters illustrate a large amount of violence that is meant for mature users. Video game companies follow strict policies and have to rate their games according to the content that is…

    • 942 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    The most popular video games today are the ‘T’ for Teen and ‘M’ for Mature rated video games. These games may be enjoyable and entertaining, however, violent video games can have a negative effect on young children throughout their lives. Some video games may have a positive effect on the children’s problem solving and multitasking abilities, but the violent video games we see today have a greater impact…

    • 803 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    The other effect of playing violent video games is increasing criminal rate. Most of the violent video games nowadays encourage players to do illegal activities to get a reward such as Grand Theft Auto, the game requires you to steal car, kill innocent bystanders to complete its quests. However, this matter needs to be abolished immediately because it leads to wrong thoughts and behaviors of children. These may not affect them immediately but since it has been established in their minds, it could get them into big troubles in the near future and become criminal is…

    • 1037 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    This research is not suggesting nor is it saying that violent video games are making the world safer, it is plainly saying that it could easily divert felons away from committing a crime to say, go see a movie, a bar, or just stay home to play video games. if one question is why is it that videogames are the main focus, why not violent movies, or even the media? the answer to this is called “moral panic” it is basically those of societal power blaming things they think less of or do not value for the wrongs and evils of the world, thus referring back to this being a scapegoat for people, an excuse to argue or get upset, diverting attention away from real problems or self blame. some of the other studies are saying that it affects children in a different way. by making them morally immature, that children exposed to long amounts of video games tend to miss or have delayed development stages.…

    • 1430 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    These retailers require id’s to identify the age of a person so there is no way of letting a minor buy the games themselves. So politicians need to find a new cause and blame for hateful acts. One big idea they state is that playing these video games leads to less empathy and desensitizes users. Many studies have been done regarding this notion of desensitizing users and they have proven it to be false. The study found that exposure to violence on screen had no influence on viewer empathy for victims of real violence (Ferguson).…

    • 432 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Reviewers had to keep their review in a positive light and otherwise avoid criticism. If they did not follow these train tracks, then they risked being banned from ever receiving another review copy. If people knew more about these kinds of events, then stopping them would be far easier. My enemies would argue that knowledge of the videogame industry would simply disillusion consumers and wreck the industry as a whole. This is a valid concern, but the videogame industry is one of the bestselling entertainment media of the modern age.…

    • 758 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    "There is data suggesting it does, however…it…may directly contribute directly to making society less violent… According to [economist Steve] Lewitt, potential criminals aren 't committing crimes because they are spending so much time playing violent video games." (Dashevsky 1) Because budding murderers are spending…

    • 1152 Words
    • 5 Pages
    Improved Essays