Female Characters In Video Games

Great Essays
The absence of women characters in video games might have many different reasons. The creators of these games are mostly males; there are not many women in the video game industry. There was even a joke about Ubisoft, one of the well-known producers in video gaming, that they do not have female characters in their games in important roles because they do not see a lot of female around –since nearly all of their workers are males. Also still today, the games are focused on the male majority although both genders are playing these games; the minority of women is mostly ignored. Even the game tagging system has “female protagonist” to describe a game, because they are rare. But there is no such thing as “male protagonist” tag, since the industry …show more content…
One example is in Dead Space, the main character’s ship lands on a mining facility to save his girlfriend, pretty similar to Mario games in that sense, trying to find the princess in the castle. Although both games have more than thirty five years between their release dates, the mentality and purpose of the games are quite similar. Women are shown as weak creatures that need strong men to fight for them to …show more content…
“…video games perpetuate the perception of women as unlikely members of a team. (…) women who were solos in a professional group of men were routinely evaluated more poorly and were less likely to be promoted” (Burgess, 429). They are seen as needy, weak or even hopeless to cooperate and work with. Stereotypically, they are believed to be better in the kitchen or house work such as cleaning. Women are taught to be less important than men in most video games, as a result they are seen as victims or sex objects. “The negative portrayals of women could make female gamers think that they should look like the women in video games. The physical attributes of the women in video games are not naturally attainable by normal females” (Burgess, 429). It is actually about the whole mass media’s representation of women, they do not have any diversity. Nearly all of them have “perfect” bodies, skin, face and this is enough for them, just looking pretty on the screen. For this reason, women are feeling insecure about themselves that they are not “perfect” enough to meet other people’s expectations or even they start having higher expectations about body image, since they cannot look like what they see in the screen, they start seeing themselves

Related Documents

  • Improved Essays

    Stefan Babich in his article, “The Fall of The Female Protagonist in Kids’ Movies” writes about the idea of a female protagonist dying in the “animation war” (n. pag.). He writes about how in recent days animation movies do not have a female protagonist who isn’t the cookie cutter princess. This is very similar to the view in Amanda Marcotte’s article titled, “The Shocking Radicalism of ‘Brave’” where she talks about how “Brave” is a movie that seemed to try to fall out of the algorithm but eventually is from the same mold of movies that the Disney movies come from (Marcotte n. pag.). Although both Babich and Marcotte have similar views on the topic, Marcotte’s article seems to focus on women 's role in society (which does account for a…

    • 1304 Words
    • 6 Pages
    Improved Essays
  • Great Essays

    Video games keeps reinforcing these negative representations and stereotypes each title they release, this negatively impacts the consumers of these videogames by changing their view and expectations of females in reality. Elizabeth Behm-Morawitz & Dana Mastro (2009) stated that the male audiences prefer to choose an ‘’over sexualized’’ and that short term effects of exposure to female video games characters can influence gender related beliefs and self concepts’’. In the Game ‘’Metroid’’ the female protagonist ‘Samus’ keeps getting more sexier and desirable each year it is releases a new game title. From the past she has been upgraded to have a larger chest, wear higher high heels, and a more of a fake buttocks like Nicki Minaj. This means…

    • 1544 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    Although women make-up half of the gaming populace, video games are still referred to as a male pastime, and female gamers are seen challenging women’s gender role. In the public world of gaming, women are often pushed to the sideline of gaming communities because of criticism from the male populace. In the article Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public, Salter and Blodgett take a look at how a “male-dominated space” extends “discourse from a virtual to physical world” (Salter). To do this, they analyzed the case of “Dickwolves”, were a gaming website was boycotted by a rape survivor because of their comments about rape.…

    • 324 Words
    • 2 Pages
    Improved Essays
  • Great Essays

    The roles of women vary from place to place. They also vary from century to century. The stories: The Epic of Gilgamesh, Inanna, Sundiata, and Atanarjuat: The Fast Runner all show various women in different roles. Their roles range from that of a powerful goddess to a common Inuit homemaker; however, they all play an important part of the society that they serve, and most of the stories would not be able to progress without the important role that the woman provides. Most female characters in stories are written to provide a particular condition to the main character; the women in these stories are no different.…

    • 2408 Words
    • 10 Pages
    Great Essays
  • Improved Essays

    In this series, Sarkeesian utilizes many sociological and feminists theories to analyze female tropes in pop culture media (in this case, video games), highlighting how these tropes contribute to harmful and sexist towards women. Many others (i.e. gender activists and feminists) believe that 'harmful' tropes and stereotypes of women in video games can alter the perspectives of male…

    • 478 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Female protagonists, such as the new Star Wars heroine Rey, are not getting the deserved recognition, especially when it comes down to the merchandise business. Most Millennials and the Generation Z, have already accepted the actuality that Star Wars has always been a categorized as a boy movie. From droid armies to severed limbs thanks to plasma blades powered by kyber crystals, how could females appreciate such a film? Certainly, there are some female characters like Princess Leia and Padme Amidala, however, these royal beauties, quite frankly, will never compare to characters like Darth Vader or Luke Skywalker. Not many movies depict women as strong or heroic.…

    • 357 Words
    • 2 Pages
    Improved Essays
  • Superior Essays

    When looking through important epics and mythological tales, specifically The Iliad, The Odyssey, The Aeneid, and Sinbad the Sailor, readers can see that women play a far different role than men. In each of these texts, the protagonist is always a male character, who is brave, strong, and determined. The women never play these roles, but instead are an accessory to these protagonists, as well as flat and static characters; such as Eurycleia in The Odyssey, with her main goal being to tend to Odysseus, and she shows no other real traits or goals through the whole text (Homer, Book 19. Lines 520-521). These women also are directly characterized through the perspective of the main characters acting as the narrator to describe their beauty and importance to tending to the protagonists.…

    • 1727 Words
    • 7 Pages
    Superior Essays
  • Great Essays

    This advertisement also indicates that both men and women attain power and authority in this video game, just as they do in actual U.S. military matters. As a society, we carry these cultural codes and understandings of life over to our exposure to media productions, which generates meaning within…

    • 2331 Words
    • 10 Pages
    Great Essays
  • Great Essays

    Within Japanese Animation and Manga, numerous themes can run through a series. One theme that has become more prominent since the 1990s is the role of women, as well as traditional gender roles, within this medium. This is all because of the Sailor Moon Manga by Naoko Takeuchi, which when it was adapted into an Animation revolutionised the ‘magical girl’ genre and brought these themes into question. This essay will use the source material to look at how traditional gender roles are displayed within the source and their impact on the progression of the story. Sailor Moon crossed boundaries regarding gender roles when it was originally released as both an Animation and a Manga in the 1990s largely down to the title character’s portrayal.…

    • 1797 Words
    • 8 Pages
    Great Essays
  • Improved Essays

    Source Female Characters in our lives and in Literature Okay, so this blog post isn't about Hermione Granger from Harry Potter, but we can all agree that she is portrayed as a strong female character in the series. She pursues her goals, takes on a troll by herself, recognizes the way Elves are treated and starts a campaign, and grows up to be proud young woman. Historically, females have been treated poorly, valued for their appearance and ability to do housework and please men.…

    • 647 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Video game popularity is rising each year. But with all the popularity people are noticing how few of games portray a leading female role. Even if a female character has a leading role, almost all of the females are portrayed with fantasy body types to draw in a crowd. These women characters deserve to have a chance to entertain gamers just like any other male character, but it doesn’t have to be where their body is drastically overhauled to look fake. These things degrade females not only in the game, but it can have an affect on what happens outside the game.…

    • 911 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    This led to a decrease in empathy amongst participants. This came from the participants being more tolerant of sexual harassment amongst females and females being more likely to view themselves as sex objects as a result of the game. The researchers built upon similar previous research by expounding on the question of how identification with the game character in violent sexist games affected the participant’s empathetic attitudes toward female violence victims. The results showcased that the research was conclusive with previous research revealing that video games have the ability to desensitize individuals as well as reinforce masculine beliefs to…

    • 1821 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    “Getting Real” by Melinda Tankard Reist” adds to this by explaining how researchers and psychologists have found that women are being affected because of how they are portrayed on the internet. This leaves women feeling ashamed of themselves because they don 't look like the media 's ideal women. We see then when it says “Researchers and psychologists have found out that how the media portrays women does affect women. Women also need to know that how thin beautiful and sexy they are is not a measure of their value”. An example of this is when we are told that “self-objectification involves the overvaluation of shape and appearance shows that self-objectification and perfectionism can result in women submitting their bodies to constant surveillance, constantly comparing themselves to media images and ending up feeling intensely ashamed of their own…

    • 1004 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    In the game women are created for the pure pleasure of the audience playing the game, which is mostly men. Unlike the male counterparts who for the most part have bodies that are realistic, the women in the game have bodies that have been over exaggerated for the audience’s pleasure. Whether a woman is jogging down the road or sun bathing at the beach you will always find picture perfect bodies through the very revealing clothing. This conflicts with the representation of the common women in today’s society. This misrepresentation of women not only speaks to how women are represented in the game in terms of body image but it also deals with sexuality.…

    • 1260 Words
    • 6 Pages
    Improved Essays
  • Great Essays

    Gender Inequality in Action Films: The Underrepresentation, Misrepresentation, and Over-Sexualization of Women There has been a great rise in women who want to prove that they are just as capable, if not more capable than men. This is especially true in our government and I feel that if the films we watch are still portraying women to be followers instead of leaders.…

    • 1835 Words
    • 7 Pages
    Great Essays