One example is in Dead Space, the main character’s ship lands on a mining facility to save his girlfriend, pretty similar to Mario games in that sense, trying to find the princess in the castle. Although both games have more than thirty five years between their release dates, the mentality and purpose of the games are quite similar. Women are shown as weak creatures that need strong men to fight for them to …show more content…
“…video games perpetuate the perception of women as unlikely members of a team. (…) women who were solos in a professional group of men were routinely evaluated more poorly and were less likely to be promoted” (Burgess, 429). They are seen as needy, weak or even hopeless to cooperate and work with. Stereotypically, they are believed to be better in the kitchen or house work such as cleaning. Women are taught to be less important than men in most video games, as a result they are seen as victims or sex objects. “The negative portrayals of women could make female gamers think that they should look like the women in video games. The physical attributes of the women in video games are not naturally attainable by normal females” (Burgess, 429). It is actually about the whole mass media’s representation of women, they do not have any diversity. Nearly all of them have “perfect” bodies, skin, face and this is enough for them, just looking pretty on the screen. For this reason, women are feeling insecure about themselves that they are not “perfect” enough to meet other people’s expectations or even they start having higher expectations about body image, since they cannot look like what they see in the screen, they start seeing themselves