Beresin, Eugene. "Violent Video Games and Movies Causing Violent Behavior." Psychology Today (2012): Web. Eugene Beresin highlights on how violent video games and movies contribute to aggressive behaviors among teenagers. The author argues that the media should be blamed for promoting violent films and videos that lead to mass violence in the society. The article highlights how the video games can make children become violent for prolonged periods. Beresin’s report offers the relationship between violent games and violent behaviors. Moreover, the article has evaluated the relationship between watching television and violent movies. The author has evaluated the effects of violent …show more content…
The report evaluates how experimental research conducted on violent games can lead to antisocial behaviors among people. Tear explores the extent to which violent games increase antisocial behavior and how they decrease human characters. The author utilizes aggression theories, dehumanization, and commercial games. Chapter 2 of the study evaluates the experiments that have advanced to explore the recent research on how violent games have no effect on prosocial behaviors. Section 3 of the article examined on the assumptions that violent games can have incremental effects on the social behavior of people. The author reviewed the impact games of differing extreme levels can have on the social behavior of individuals. Finally, the report examines whether certain preconditions should be met for the violent content to affect the character of people. The author also explores the shortcomings of media theories and recommendations that can be put in place to counter the effects of violent games and videos being a contributor to aggressive behavior among the youths. The article is essential to the documentation of the literature review of the