Essay on The Great Console War : Video Game
The Great Console War
The primary audience for this game is gamers and anyone else who has an interest in the business behind the video game industry.
In this game, players take the role of a major video game company during the launch and lifetime of a new video game console. Players first start the game by designing their own video game console and a series of launch titles. After the launch of each console, players must compete against each other for console sales and resources such as cash, fans, and third party support. Whichever player has the most console sales at the end of the game wins.
This is a hex based strategy game similar to Sid Meier’s Civilization V
The board of the game is the world map, and each tile represents a players share in the industry. In this game players act as the head of both the console division, and game design (E.X Phil Spencer, or Shuhei Yoshida. The length of the game is 20 turns (or five years with four quarters each) and represents the lifetime of each system. During each turn of the game, the player must make decisions on how they want to run their company such as what games and peripherals to put into development. Each decision the player makes can positively or negatively affect how their company and by extension, their console will perform in the market.
The game starts in an alternate reality in the year 2019 and it is the…