Cultural Change Influencing The Development Of Gaming Culture

Good Essays
The level of interaction and immersion that gaming requires necessitates a passion and commitment that is the means by which the gamer will survive and evolve beyond their current identification. Gamers will never truly die. The term “gamer” however, is becoming increasingly difficult to define because of diverse characteristics associated with the gamer such as age, gender, sexuality and race. As the popularity of gaming has spread to new platforms so has the public’s perception of who a gamer is. There are deep veins of creativity and imagination that will continue to be mined in order to rejuvenate and reframe the gaming industry. Recent technological advancements and emergent platforms will enable composite and diversified experiences with …show more content…
Before the introduction to video games, board games were dominant for centuries. In 3000BCE Egyptians developed the first known board game called Senet (Carr, 2016,) however one may speculate that other games could have developed earlier. Recent history traces the development of arcade games, which created a cultural change influencing the development of computer games. Historically there have been ever changing goal posts and new horizons for the gaming industry to meet. Claude Shannon developed the first computer game in 1950 and the first home console was developed and distributed in 1972 by Ralph Baer (Dillon, 2011.) This was the start of a new era in entertainment and game development. Companies and developers were consciously aware of the gaming success and by 1986 Nintendo developed Super Mario Bros (Dillon, 2011.) Gaming Industries started to push boundaries, providing the gamer with interactive worlds, visual graphics, addictive stories and player rewards, developers knew how to grasp an audience. Video game products increasingly became mainstream allowing technological advancements in consoles, graphics and interactive worlds. In 2010 the video game industry earned 77 billion dollars globally, overtaking the Hollywood filming industry by a set margin (Huntemann, Nina, Aslinger, 2013.) Through statistical references it is clear that the gaming industry has a significant impact upon economic development with big companies such as Microsoft, Sony, Nintendo and Electronic Arts developing products. Today it is estimated that one billion people play regularly on consoles, mobile devices and personal computers (PC’s) (Huntemann, Nina, Aslinger, 2013.) Gaming development has currently become an important creative industry with many still unexplored outlets of experience. The ability to engage in uninterrupted sessions of game play and high levels of engagement ensures that this multi billion dollar industry will

Related Documents

  • Decent Essays

    According to Lambie, “The current and upcoming generation of filmmakers have grown up on video games, and are finding ways of using CG to tell their stories in new and surprising ways” (The growing Influence of video games on movies). With filmmakers growing up with video games, this allows for convergence of both industries. Taking bits and parts of a film and putting it into a game and vise versa has become the norm for both industries. According to Lambie, “Games like Heavy Rain are prized for their realism and cinematic approach to storytelling, while, on TV, the makers of Sherlock use that game’s idea of displaying captions on the screen to illustrate what its characters are thinking (The growing Influence of video games on movies). This is truly where the convergence between film and video games shows, both use new innovations to even further perfect what is being…

    • 1844 Words
    • 7 Pages
    Decent Essays
  • Decent Essays

    Evolution Of Video Games

    • 1606 Words
    • 6 Pages

    Nolan Bushnell founded Atari Inc. Nolan is described as the father of the videogame industry. The game pong first introduced by Nolan’s company Atari, revolutionized the way videogames were played. Hi Dating back to the 1940s for the Westinghouse display at the world’s fair, Edward V. Condon designed a computer that plays a game of Nim. The game completely revolutionized the way videogames were played.…

    • 1606 Words
    • 6 Pages
    Decent Essays
  • Decent Essays

    The history of video games goes back as far as the early 1950s. A time when arcade games and gaming consoles became mainstream. Since then, video games have become a huge sensation for people all over the world. As of 2016, there have been eight generations of video game consoles. Although most people had never seen a video game until 1971, the story of video games actually begins more than a decade earlier.…

    • 1473 Words
    • 6 Pages
    Decent Essays
  • Decent Essays

    This game was a version of tic-tac-toe, created in 1952 by A.S. Douglas, a Cambridge university doctoral student (Hile) This simple, but groundbreaking game paved the way for new technological advancements in the field of games. The field of virtual gaming were not limited to just a computer. These technological advances led to the development for games that could be played on the television.…

    • 2069 Words
    • 8 Pages
    Decent Essays
  • Decent Essays

    The rise of technology has been a great resource for the growing world, from radio, to Television, to cars. Although sometimes these are not the most groundbreaking of them all. From 1958 to present day, video games have ruled the technology industry. People are willing to pay forth thousands of dollars for just a couple hours of pleasure. Video games have affected everyone worldwide, from families, to companies, to even schools and younger children.…

    • 1887 Words
    • 8 Pages
    Decent Essays
  • Decent Essays

    The History of Video Games and the Impact on Our Society from 1950-2000 Video games have had a large impact on our society over the decades. It has become one of the most popular interactive mediums in recent human history. Many people either have a home console or computer that they play video games on in their leisure time. The global video game industry today is now worth $99.6 billion, and is projected to be worth $118.6 billion by 2019 . How have video games become this popular?…

    • 979 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    The video game was quite a hit that it became a large part of the entertainment business. Because of this, Developers have worked on creating more video games and making graphics more realistic. One example is the Xbox One S. This console was released on August 2, 2016 the latest Microsoft console in our time. Has about 1,300 games to play making it one of the most…

    • 751 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    Video Game Industry Essay

    • 1535 Words
    • 7 Pages

    Microsoft publisher the Xbox 360, Sony published the Play Station 3 and Nintendo published the Nintendo Wii. These new consoles made a massive increase in the gaming Market this is because they were the first consoles in which you interact with other all around the world being able to talk, play and even visually seeing others, they were also it was the first time you could also play your games in High Definition (HD). High definition makes a huge difference while gaming because the camera is just like you are watching it on TV. Games such as FIFA and GTA are exceptionally good in HD. The Nintendo Wii was a huge success when it was released.…

    • 1535 Words
    • 7 Pages
    Decent Essays
  • Decent Essays

    Swot Analysis Of Xbox

    • 845 Words
    • 4 Pages

    OVERVIEW OF Xbox: Along with the invention of visual media, giant players of the industry started to realize the potential of video gaming market. The first generation video games released in the 1960s and later several new generations of gaming consoles came back-to-back with advanced features. World-famous Washington based software-giant Microsoft created an all-new video gaming brand 'Xbox' in 2001 as its first step to conquering the gaming market. Since the release, it went through a tough competition with other players like Sony's PlayStation and Nintendo's Game Cube and came off with flying colors. The nomenclature of Xbox originated from a special multimedia API 'DirectX' developed by Microsoft.…

    • 845 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    Video Game Consoles Essay

    • 1238 Words
    • 5 Pages

    The History Of Video Game Consoles Video game consoles have been around for a long time, and they have influenced how technology is for us today. Some of the earliest consoles, the Brown Box and even the Atari, have a big impact on how are video game consoles are designed for us. The Brown Box and some of the earliest consoles, have paved the way video game consoles are today and for the future. The Brown Box was released in 1970 (TIME,1) and it was one of the earliest video game consoles to date. Designed for generic televisions ( TIME,1),the Brown Box was extraordinary for its time.…

    • 1238 Words
    • 5 Pages
    Decent Essays