Video Game Analysis: Wii Fit

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Wii Fit is a video game that was designed by Hiroshi Matsunaga at Nintendo, which was released originally in Japan and then subsequently released to the United States in 2008. At release, there were over one million units sold and it was reported to have sold out at pre-launch sales nationwide. With such a high demand for this new type of active video game and shortage of supplies, it created a market for increased profit that more than doubled the base of the price at places, such as Amazon and Ebay. There have been several upgrades and new releases, over the years, to continue to give a variety of things to do using the Wii Fit. Some of the first games released with Wii Fits original package included step aerobics, hula hooping, jogging, …show more content…
A study conducted in Alzheimer’s patients found that by using the Wii Fit, patients were able to improve their balance and cognitive functions (Padala et al., 2012). A similar pilot study was conducted in cerebral palsy children to determine if an increase in sensorimotor skills would improve. This study also concluded that using a Wii Fit showed significant improvements in both the balance and gait in every child that was tested. (Tarakci, Ozdincler, Tutuncuoglu, & Ozmen, 2013). Another randomized controlled trial provided results showing that using the Wii Fit provided the same benefits as progressive balance training in patients with chronic stroke balance issues (Yatar & Yildirum, …show more content…
I am a visual learner and I feel the positives to this program really is the chart tracking and watching your graph lines decrease toward your target weight and BMI goal. A study conducted among adolescents, young adults, and older adults found that the physiological cost using Wii Fit was significantly greater than playing handheld video games, which has been a growing concern over the years with a sedentary lifestyle (Graves et al., 2010). The Wii Fit was lower than using a treadmill to exercise with all three age groups. However the energy expenditure and the physical activity of Wii aerobics proved to be comparable to jumping on the trampoline and considered moderate intensity. I believe by at least getting up and becoming active with something that is fun to do, will likely have a more positive outcome in creating a better lifestyle for

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