Exposure to women being abused, and taken advantage can affect the way gamers conduct in the presence of a women. Mention by Tracy Dietz “27% of the games contained socially acceptable aggression, nearly half included violence directed specifically at others and 21 % depicted violence directed at women”. Throughout video games there is a numbers of violence conducted towards women by male characters. Youth are constantly able to witness women as the prostitute, are harassed, robbed, and are beaten in the game. They don 't see anything wrong with this kind of abuse that is being
Exposure to women being abused, and taken advantage can affect the way gamers conduct in the presence of a women. Mention by Tracy Dietz “27% of the games contained socially acceptable aggression, nearly half included violence directed specifically at others and 21 % depicted violence directed at women”. Throughout video games there is a numbers of violence conducted towards women by male characters. Youth are constantly able to witness women as the prostitute, are harassed, robbed, and are beaten in the game. They don 't see anything wrong with this kind of abuse that is being