The Effects Of Video Games On The Video Game Industry Essay

1175 Words Apr 7th, 2015 5 Pages
Charlotte Whitton once said “Whatever women do they must do twice as well as men to be thought half as good.” Whitton was the first female mayor of a major city in Canada and tried to create a world where sexism doesn’t exist. Sexsism and the portrayal of women in the video games industry is creating a culture that degrades and oppresses women. This essay discusses the amount of people in contact with video games, physical portrayal of women as well as the sexism that women face when working in the video game industry.
In the United States over 58% of Americans play video games; 52% are male and 48% are female. When the video game industry started marketing towards the everyday family it was mostly towards boys and young men. They were considered only for boys and were advertised with phrases like “Take the G.I. Joe Video Game Challenge” thus convincing girls that video games are only for boys. This created a large generation where girls didn’t play games that grew along with a stigma that girls who played any form of games were just doing it to be different or form attention. Now, more females are interested in games than ever before, but most of them are more interested in mobile games which use less brain power. Males tend to play games in the action, shooter and RPG genres that require quick thinking, long term planning and teamwork. If they play with a team they will build leadership and communication skills which can help them further in life. Women lean towards…

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