David Shaffer Rhetorical Analysis

Improved Essays
The video game industry was a 21 billion dollar business in 2011, according to consumerist.com. Along with the growing industry, the growing number of concerned parents grows as well. Many parents see the video games as harmful to their children’s health. However, other parents see potential in video games as a path to a better future in their baby’s education. Nonetheless, Anderson’s article is written better than Shaffer’s article due to Anderson’s strong statistical evidence, where Shaffer has no statistics anywhere. Anderson begins with statistics relating to the amount of media violence in the United States. They note that the average time spent per week using some type of media is over forty hours, for youths eight to eighteen. This does not count school or homework-related assignments. Anderson’s article most likely uses these facts to prove that children overuse media, which could be destructive to their health. On the other hand, Shaffer’s article consists of hypothetical studies that show how video games and other forms of media affect people psychologically. For example, the document states “the virtual worlds of games is powerful because they make it …show more content…
He does this by balancing his article effectively by resorting back in forth between the educational purpose and the effect it has mentally and socially as well. For instance, Shaffer argues, “Classroom work rarely has an impact outside the classroom; its only real audience is the teacher”. This says that schoolwork does not “spark” a student’s curiosity or the desire to look into more information about their topic. Conversely, Shaffer debates, “avid gamers seek out news sites, participate in discussion forums, and most importantly, become critical consumers of

Related Documents

  • Improved Essays

    Initial Draft In the initial rhetorical analysis draft of Scott Jaschik’s “Winning Hearts and Minds in War on Plagiarism,” I noticed that there are some mistakes in specifying the audience, integrating sources, making a deep analysis, and organizing the structure of the paper. The writer of the draft could have made more analysis than summary, which is explaining the effectiveness of Jaschik’s use of the referred rhetorical choices. To give an example of illustrations as rhetorical choice, the writer mentions the episode in Jaschik's text where the instructor assigns her students an assignment to purposely plagiarize. However, he does not explain how successful these rhetorical choice were in persuading the audience.…

    • 519 Words
    • 3 Pages
    Improved Essays
  • Decent Essays

    Hlt 208 Syllabus

    • 590 Words
    • 3 Pages

    COURSE OUTLINE Department of Psychology HLT 208 MEDIA AND EDUCATION Winter 2016 Instructor Instructor: Melissa Morgan Office Phone: N/A Office Hours: Thursday 5:00pm-6:00pm.…

    • 590 Words
    • 3 Pages
    Decent Essays
  • Improved Essays

    Media, television in particular, has been at the forefront of many children’s daily activities for years now. In our study book Invitation to The Life Span Berger (2010) states “One of today’s great challenges is the influence of electronic media” (p.220). The challenge this statement speaks on includes how long a child watches television and the type of program the child is viewing. Berger (2010) continues “The problem is not only that violent media teach aggression, but also that even nonviolent media take time from constructive interaction and creative play” (p.220).…

    • 757 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    Southern New Hampshire University Sarah Brannon PSYSCH 211 Article Review November 9, 2017 Citation of Literature Linebarger, D. L. (2015). Contextualizing video game play: The moderating effects of cumulative risk and parenting styles on the relations among video game exposure and problem behaviors. Psychology Of Popular Media Culture, 4(4), 375-396. doi:10.1037/ppm0000069 Authors Claims In this article the author thought that childhood behavior problems were not linked to the exposure of video games.…

    • 723 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    In an article published by CNN, Sasha Emmons has found that, “excessive TV watching in childhood and adolescent [years] (we’re talking about 3 [or more] hours a day) is associated with an increased risk of criminal violence and antisocial behavior in young adults,” (Is Media Violence Damaging to Kids?). This evidence further proves that when young people have excessive exposure to violence it can provide aid in creating criminal offences and negative behavior. In the article “Shooting in the Dark,” new studies have shown that “schools have found that over time, digital warriors get into increasing numbers of scrapes with peers - fights in the school yard for example,” (Benedict Carey). If small to moderate doses of violent video games can lead to school fights, then high doses must lead to dangerous situations and violations of the law. As a child and adolescent, exposure to media violence can have a negative impact on their future and can lead to criminal offences and…

    • 620 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    Often times the screen is on channels such as, FOX News or FX, rather than an educational PBS or Nickelodeon. The mass medias ability to attract spectators for hours at a time, influence viewers to purchase products, and portray characters in roles based on stereotype and prejudice, are only a few of the negative affects the media demonstrates to children viewers who watch their screens religiously. Pediatrics & Child Health’s article wrote an article titled, Impact of Media Use on Children and Youth, which regarded their belief that extensive media exposure should be an issue discussed with a child’s Pediatrician. The article says “The influence of the media on the psychosocial development of children is profound. Thus, it is important for physicians to discuss with parents their child’s exposure to media and to provide guidance on age-appropriate use of all media, including television, radio, music, video games and the Internet.”…

    • 1774 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    Furthermore, this study showed that a growing number of parents would rather play video games and…

    • 1106 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Electronic Aggression

    • 962 Words
    • 4 Pages

    “Studies reveal that children watch approximately 28 hours of television a week, more time than they spend in school. The typical American child will view more than 200,000 acts of violence, including more than 16,000 murders before age 18. Television programs display 812 violent acts per hour; children’s programming, particularly cartoons, displays up to 20 violent acts hourly…

    • 962 Words
    • 4 Pages
    Improved Essays
  • Decent Essays

    Child Obseity

    • 258 Words
    • 2 Pages

    Video games, are damaging our future generations. It's estimated that 160 million people play video games in the United States, that is a 40 percent jump since 2006. Since, this has been climbing, we have seen an increase in child obseity and a decline in academic achievement. It is evident, that children are spending more time, in the house playing video games rather than outside being physically active. Having increased idel time is responsible for the increasing health problems amongst, American children.…

    • 258 Words
    • 2 Pages
    Decent Essays
  • Improved Essays

    Firstly, it is important to understand how much media the youth of today are actually exposed to. In today’s current day and age, adolescents are flooded with an influx of media, from television and films, to music and social media. Research suggests that, on average, “a child or adolescent watches up to 5 hours of television per day” and “spends and average of 6 to 7 hours viewing various media…

    • 1058 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Video games: Good or Bad? Since the last decade, video games – in the public eye - have been considered as a negative impact to our society. Government officials, news reporters, and parents alike have all pointed the finger at video games and their developers for — in one way or another — poisoning the minds of their children. However, recent studies have shown that video games is actually not a bad influence to our kids, and on the contrary, it could be the tool to develop their skills.…

    • 711 Words
    • 3 Pages
    Improved Essays
  • Great Essays

    72 Issue 6, p79-80, Brokaw, Tom. The Greatest Generation. May 1998. 20 Mar 2008 “Effects of Video Game Playing on Children.” National Institute on Media and the Family.…

    • 1455 Words
    • 6 Pages
    Great Essays
  • Superior Essays

    Society today is exposed to advertisements by television, radio, magazines, newspapers, and even billboards (G Barve et. al.). This exposure, however, has begun to negatively influence American society. Advertisements influence different people in society today in many different ways, and ever since television and broadcasting were brought into the American culture, it has been one of the main sources for information. However, many people do not know about the serious problems advertisements can cause.…

    • 1585 Words
    • 7 Pages
    Superior Essays
  • Superior Essays

    I) Introduction It is hard to believe that, over the last decade, video game has earned its place in many fields of our society, such as economy, media, entertain,.... Despite all the bad reputation, which say videogame is bad for young children, it quickly become a money –drenched industry, even surpasses the movie when put the sales scales annually. Nevertheless, video game’s development also causes many problems, which usually come from its addictive effects. What is more, according to recent survey, more and more children, mostly from 10-17 years old, sooner or later get involved in crime, or be accused of murder, just because of playing video games.…

    • 1265 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    People need information and news because of many different reasons, such as supporting for their work or their knowledge. So, media is one of the entertainments that people use popularly to amuse themselves in their busy life. It can be the television, computers using, video games, or social network. Have you ever wondered how media to effect on children and youth when they keep using it regularly? Specially, the number of teenagers uses televisions; video games and other media are increasing all over the world.…

    • 1534 Words
    • 7 Pages
    Improved Essays