The Effects Of Video Games And Other Forms Of Media Affect People Psychologically

1052 Words Jan 8th, 2016 5 Pages
Craig Anderson’s article shows a lot of statistics and graphs throughout, whereas David Shaffer’s article does not give a statistic or graph anywhere. Anderson begins with statistics relating to the amount of media violence in the United States. They note that the average time spent per week using some type of media is over forty hours, for youths eight to eighteen. This does not count school or homework-related assignments. Anderson’s article most likely uses these facts to prove that children overuse media, which could be destructive to their health. On the other hand, Shaffer’s article consists of hypothetical studies that show how video games and other forms of media affect people psychologically. For example, the document states “the virtual worlds of games is powerful because they make it possible to develop situated understanding”. They most likely did not use statistics because their topic cannot be measured as easily due to the papers more opinionated approach. Moreover, Shaffer did not have any graphs throughout his paper, most likely because his writing was mainly based upon his own opinion. Be that as it may, Anderson’s document displays two figures at the bottom of page three that show the long-term and short-term effects of video games on a person’s aggressive behavior. Figure one describes how a person playing video games can feel aroused or aggressive, therefore altering their decision-making process. The article breaks down the decision process and…

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